GOM Media Player

最新版本 Blockbench 4.6.0

Blockbench 4.6.0

Blockbench 4.6.0
GOM Media Player 是一款內置流行視頻和音頻編解碼器的免費多媒體播放器。  GOM Media Player 支持 AVI,DAT,MPEG,DivX,XviD,WMV,ASF 等文件格式。用戶不必分別安裝編解碼器。GOM Media Player 能夠通過跳過損壞的幀來播放不完整或損壞的 AVI 文件。它也可以播放鎖定或部分下載的文件。其他功能包括拖放支持,HTTP 流媒體,可編輯皮膚,字幕,覆蓋混合器,關鍵重新映射,增強過濾器渲染,AVI 文件的實時索引重建和 unicode 支持等。您可以通過點擊免費下載按鈕,從我們的網站下載 GOM Media Player 為 PC 離線安裝.

為什麼使用 GOM Media Player?

綜合文件支持
GOM Media Player 可以播放所有最流行的視頻格式默認為:AVI,MP4,MKV,FLV,WMV,MOV 等!

高級功能
GOM Media Player 具有 AB 重複,屏幕捕捉,音頻捕捉,播放速度控制和視頻效果等多種高級功能,使您不僅可以播放視頻,而且還可以做更多的事情.

Customization
GOM Media Player 皮膚界面和先進的過濾器控制使它高度可定制,讓用戶個性化他們的經驗,以適應他們的需求。從 GOM Media Player 網站下載新的皮膚和標誌!

Codec Finder
默認情況下,某些不常見的視頻類型不受 GOM Media Player 支持。當您嘗試觀看這些視頻時,GOM Media Player 的 Codec Finder 服務將搜索您所缺失的視頻,並將您引導至可以閱讀更多視頻和 / 或下載缺少編解碼器的地方.

也可用:下載 GOM Media Player 為 Mac

ScreenShot

軟體資訊
檔案版本 Blockbench 4.6.0

檔案名稱 Blockbench_4.6.0.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Gretech Corp
官網 https://player.gomlab.com/
更新日期 2023-01-17
更新日誌

What's new in this version:

Other new features:
- Added mesh cluster selection mode
- Added looped playback toggle
- Added RGB color sliders and color picker options menu
- Added additive texture view mode
- Added render sides option per texture
- Added UI mode setting
- Added ability to import bedrock entity files in order to open the model
- Added "impulse" button type to placeholders
- Ability to paint through transparent pixels

Changed:
- New tab overview screen
- Multiple dialogs can now stay open at once
- Added armor stand ground display presets
- Color coded display mode sliders
- Improve start screen loading order, the backup section now shows up instantly when available
- Update and improve display skin selecting
- Faces and edges can now be selected individually rather than vertex based
- Make focus on selection shift camera by default
- Added keyboard modifier menu in tablet mode
- Added a warning when scaling box UV models
- Hide 0 width Box UV faces in UV editor
- Hide UV-related context menus in image editor
- Render images smooth in editor when image smaller than screen
- Enabled blend modes on fill and shape tool
- Support unhandled fields and render_type in java block/item format
- Added render sides and render mode options to texture properties dialog
- Added orientation option in image extruder
- Added Option to embed textures in bbmodel file
- Display UV and Element panels when no elements selected
- Let new cubes and meshes inherit parent marker color
- Allow selecting appimage files as image editor
- Improved startup performance
- Improved element performance

GIF Recorder update:
- GIFs now record without anti aliasing by default to improve render quality and reduce artifacts
- Added Pixelate option
- Added background image option
- Added option to record as Animated PNG (APNG)
- Added option to record as PNG sequence
- GIF size in KB or MB is now displayed in the screenshot result dialog.
- Improved recording performance

Molang features (MolangJS 1.6):
- Added Molang autocomplete in all Molang input fields
- Added support for conditional scopes and loops
- Added in_range, all, any, and approx_eq
- Ability to use placeholder variables in particle effects
- Improved execution performance

Technical changes:
- Added ShapelessDialog API for shapeless dialogs such as the new tab overview
- Removed Jimp library
- Added selected condition in Condition API
- Update material icons
- Allow plugins to be installed from URL queries
- Added additional event hooks

Fixed:
- Closing other tab closes "New Tab"
- Fixed locators and nulls not updating when flipped
- Fix default context menu in Firefox
- Fixed links not correctly underlined in Firefox
- Fixed cubes forced to box UV when generating box UV template
- Fixed template generator suggesting invalid resolution presets
- Fixed pasted cubes not switching to required UV mode
- Fixed error when loading animation with no matching element
- Fixed comment in 1.17 modded entity template
- Fixed vertex snap for individual vertices not working in some cases
- Fixed export scale setting not applying to OBJ format
- Auto export keyframe with slight rotation when bone is relative to entity
- hovering over the borders of a texture shows the brush outline in the wrong place
- Fixed min max not working correctly for number settings
- Fixed typo in "Face Properties"
- Fixed textures not updating correctly when painting across multiple textures in one stroke
- Bidirectional resizing can create negative cube size
- copy paste overlay remains after switching tool
- skin poses inconsistent when cubes invisible

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