軟體下載 BYOND 512.1488

檔案名稱 512.1488_byond.exe

BYOND 512.1488 軟體下載

軟體資訊
檔案版本 BYOND 512.1488

檔案名稱 512.1488_byond.exe
檔案大小 8.6 MB
更新日期 2019-10-03
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軟體介紹 & 更新資訊

BYOND 512.1488
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What's new in this version:

BYOND 512.1488
Fixes:
Dream Maker:
- The ?. operator didn't handle some complex situations properly where it was the left-hand side of an expression and that expression was in turn the right-hand side of another. This is a compiler fix
- The find/replace dialog lost focus when searching across multiple files

Dream Seeker:
- Animated cursors did not work for the inactive pointer or various other default pointers
- Maptext was not being counted in the client-side calculation of visual bounds, resulting in some icons not being drawn when maptext dimensions were large even though the maptext extended into the visible area
- In some games, the output control still didn't have its scrollbar appear, nor stay scrolled to the bottom. This seems to be related to the style of the text, so it only occurs in specific games


BYOND 512.1485
Dream Seeker:
- The options string in browse() was not parsed like a URL-encoded parameter string (as in list2params), which prevented special characters from being escaped. Now it's parsed the same way, except that for legacy reasons a comma is still allowed as a delimiter between items in the list. (MrStonedOne)
- When a turf in visual contents also had another turf in visual contents, moving away from and then back to its Z level in a different place could cause the inner visual contents to shift over. (HindyMinte)

Dream Daemon:
- The way certain special internal objects (regex, database, icon math) are handled internally has been refactored to improve server stability


BYOND 512.1484
Dream Daemon:
- A further possible source of server instability was fixed


BYOND 512.1479
Dream Daemon:
- Turfs and movable objects did not properly calculate visual bounds on the server side for visual contents, if the turf/movable had no attached images or animation

Dream Seeker:
- Some kinds of filter animations were broken in a previous build, resulting in wrong values


BYOND 512.1478
Fixes:
Dream Daemon:
- Setting world.fps or client.fps at runtime could sometimes cause messages to be sent to newly connecting clients before the client was ready to handle them, causing it to disconnect. This especially happened if such changes were done often
- Procs that ended because their src was deleted generated errors in world/Error() and were caught in try/catch, which they shouldn't have been
- client.view wasn't respected when set at compile time. This has been changed for all projects compiled in 512 or later
- Old code altering client.lazy_eye automatically when the world size was small resulted in some unexpected/annoying behavior, so it has been disabled for projects compiled in 512 or higher. Also, lazy_eye and EDGE_PERSPECTIVE interacted catastrophically in certain situations, causing a constant jump back and forth on each frame

Dream Maker:
- The icon editor was still limited to loading only 512 states, even though the reason for that restriction (the old icon editor) no longer exists

Dream Seeker:
- Parallel animations on the same filter didn't work as expected, causing the later animations to basically cancel out the earlier ones even if they applied to different parameters
- The output control didn't always show a scrollbar, once the scrollbar was needed, until the place it was supposed to be was clicked or the user scrolled up. This has been fixed after exhaustive, painstaking testing

Features:
Dream Maker:
- The hotspot indicator in the icon editor now correctly contrasts with a transparent background in dark mode


BYOND 512.1477
Dream Seeker:
- Regression: Statpanels got messed up by the grid formatting fix (Laser50)


BYOND 512.1475
Dream Daemon:
- Reading initial() failed for some vars, resulting in major runtime errors

Dream Maker:
S- tep offsets, pixel offsets, and bounds were not always set properly in the map editor


BYOND 512.1474
- Regression: Non-zero map zooms were broken


BYOND 512.1472
Fixes:
Dream Daemon:
- Filter list access for animations, setting vars, etc. sometimes resulted in spurious "index out of bounds" errors. (Lummox JR)
- The server did not send sound information properly, which prevented sound.environment from accepting 0 to reset the environment. (VolAs)
- MouseEntered() is now called right after MouseDrop() in response to the fact that the object under the cursor has changed. This call is generated on the server instead of the client. (Ter13)
- Case insensitivity was not properly handled in some complex regular expressions. (Altoids0)

Dream Maker:
- Several issues regarding global color changes in an icon have been fixed. (NSBR)
- The backspace key didn't work correctly in the loop count edit box of the icon pixmap editor. (Nadrew)
- The map editor suffered reduced performance. (Ter13)

Dream Seeker:
- Visual contents of objs and mobs did not reset in some cases when they were removed from the map and later re-added, but not deleted in the interim. (Mport2004)

Features:
Dream Maker:
- In the pixmap editor's movie area, you can now insert or delete entire columns. Using a regular delete when a column is selected will ask if you'd rather shift the other columns over. The new insert-columns and delete-columns commands have keyboard shortcuts Shift+Ins and Shift+Del, respectively


BYOND 512.1471
Dream Daemon:
- In some cases, the server did not properly send map chunk information that was necessary to handle big icons
- Some proc calls using the call() proc were misinterpreted, causing named arguments not to work correctly when calling those procs with an arglist()

Dream Maker:
- The map editor has had some updates to improve its ability to handle certain conditions like the use of BACKGROUND_LAYER
- The compiler did not include some vars in turf underlays that impacted their appearance, when those underlays used modified types (vars set in the map editor). This very old bug, which can be traced back to BYOND 324 because it impacted pixel offsets too, has been corrected
- Setting parent_type in a way that created a circular reference caused the compiler to hang or crash

Dream Seeker:
- Color matrices and certain situations applying alpha values did not mix properly, resulting in incorrect color matrix calculations
- alert() couldn't use buttons starting with a period, which resulted in some broken behavior
- blend_mode was not applied properly in icons using flick()

BYOND 512.1488 相關參考資料
Alternate Archiver 3.820 - Warp2Search

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Warp2Search

10-03 12:28 Software 101392 BYOND 512.1488 0. 10-03 12:28 Linux 7464 CSF 13.07 released 0. 10-03 12:20 Software 101392 Google Backup and Sync ...

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5 小時前 - BYOND 512.1488 2019-10-03 12:28 by Jon Ben-Mayor. Advertisement. Tech. Linux 7464 · CSF 13.07 released 2019-10-03 12:28 by Alien.

https://www.warp2search.net