GeoGebra

最新版本 ReShade 5.2.0

ReShade 5.2.0

ReShade 5.2.0
GeoGebra 是動態的數學軟件為各級教育,幾何,代數,電子表格,圖形,統計和微積分在一個簡單易用的軟件包中匯集在一起。 GeoGebra 是幾乎每個國家的數百萬用戶迅速擴大的社區。 GeoGebra 已成為全球領先的動態數學軟件提供商,支持科學,技術,工程和數學(STEM)教育和創新教學和學習。把世界上領先的動態數學軟件和教材交到學生和老師手中!

GeoGebra 簡介:
圖形,代數和表格相連,完全動態易於使用的界面,但功能強大許多創作工具創建互動學習材料作為網頁提供世界各地數百萬用戶的許多語言的開放源碼軟件免費提供給非商業用戶注意:需要 Java 運行時環境.

也可用:下載 GeoGebra 為 Mac

ScreenShot

軟體資訊
檔案版本 ReShade 5.2.0

檔案名稱 ReShade_Setup_5.2.0.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 開源軟體
作者 International GeoGebra Institute
官網 http://www.geogebra.org/
更新日期 2022-05-28
更新日誌

What's new in this version:

Features:
- Added separate option to enable depth buffer copying before fullscreen draw calls (for Bioshock: Infinite)
- Added "reshade::api::swapchain_desc" API struct with more fields for "create_swapchain" event
- Added "reshade::api::effect_runtime::render_technique" API method to render a specific technique
- Added global config option to disable logging
- Added support for renaming the ReShade DLL to "dinput.dll" to hook
- Added technique annotation to hide technique in screenshots

Fixed:
- Fixed deadlock in Star Wars: The Force Unleashed 2
- Fixed crash in Forza Horizon 5
- Fixed crash in Borderlands 2 when switching resolution
- Fixed crash in Monster Hunter Rise
- Fixed crash in Cyberpunk 2077 when launching with GOG overlay enabled
- Fixed crash when "ID3D12Device::CopyDescriptorsSimple" is called with render target view descriptors
- Fixed missing widgets in Omsi 2
- Fixed black menu screen in Call of Duty 1
- Fixed rendering to textures with a greater height than width failing in Vulkan
- Fixed hang in Dragon's Dogma: Dark Arisen when changing areas
- Fixed artifacts in Dragon's Dogma: Dark Arisen when last effect is writing using sRGB render target view
- Fixed red and blue color channel being switched in some textures in Amnesia: Rebirth, SOMA and other OpenGL games
- Fixed error when closing immediate command list in Farming Simulator 2022 (and presumably Prepar3D)
- Fixed "IDXGISwapChain::ResizeBuffers" implementation not ignoring "DXGI_ERROR_INVALID_CALL"
- Fixed changing HDR color space not recompiling effects to update "BUFFER_COLOR_SPACE" definition
- Fixed rendering effects during the frame not working when render target format does not match back buffer format
- Fixed mouse and/or keyboard input not working in some games using DirectInput (e.g. Max Payne)
- Fixed incorrect handle being passed to "init_resource" event for D3D9 vertex buffers
- Fixed crash on exit in D3D10/11/12 VR games due to device possibly being destroyed before VR swapchain

Miscellaneous:
- Added warning log message when add-ons are still loaded when ReShade is unloaded (since this may cause a crash on exit)
- Added hooks for D3D11on12 devices
- Added support for "GL_ARB_vertex_program" and "GL_ARB_vertex_buffer_object" OpenGL extensions
- Added support for quads primitive topology type in OpenGL
- Changed method with which to receive DLL load notifications for better compatibility with anti-cheat software
- Improved performance of built-in "Generic Depth" add-on
- Improved multi-threading performance of log message construction
- Removed option to disable replacement with INTZ format from "Generic Depth" settings overlay in D3D9

Setup tool:
- Reworked Vulkan installation (for the last time) to install globally again (but ReShade now checks if a ReShade.ini was created in the application directory and only loads if that is the case)
- Note: The ReShade 5.2 setup tool takes care of migrating any Vulkan installation done with a previous ReShade version, so no need to uninstall old versions first.
- Fixed crash during application analyzing phase
- Fixed setup tool sometimes showing an archive corruption error message even though the archive is fine

ReShade 5.2.0 相關參考資料
5.2 - ReShade Forum

2022年5月27日 — Changelog 5.2.0: Features: Added separate option to enable depth buffer copying before fullscreen draw calls (for Bioshock: Infinite)

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