GeoGebra

最新版本 ReShade 5.5.2

ReShade 5.5.2

ReShade 5.5.2
GeoGebra 是動態的數學軟件為各級教育,幾何,代數,電子表格,圖形,統計和微積分在一個簡單易用的軟件包中匯集在一起。 GeoGebra 是幾乎每個國家的數百萬用戶迅速擴大的社區。 GeoGebra 已成為全球領先的動態數學軟件提供商,支持科學,技術,工程和數學(STEM)教育和創新教學和學習。把世界上領先的動態數學軟件和教材交到學生和老師手中!

GeoGebra 簡介:
圖形,代數和表格相連,完全動態易於使用的界面,但功能強大許多創作工具創建互動學習材料作為網頁提供世界各地數百萬用戶的許多語言的開放源碼軟件免費提供給非商業用戶注意:需要 Java 運行時環境.

也可用:下載 GeoGebra 為 Mac

ScreenShot

軟體資訊
檔案版本 ReShade 5.5.2

檔案名稱 ReShade_Setup_5.5.2.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 開源軟體
作者 International GeoGebra Institute
官網 http://www.geogebra.org/
更新日期 2022-12-13
更新日誌

What's new in this version:

Added:
- compile times for effects to log
- compile error when texture with a semantic is used as a render target or storage
- warning when input cannot be captured for window because it was created by a different process (e.g. in Portal with RTX)
- "copy_buffer_to_texture" event for OpenGL texture updates from a pixel unpack buffer binding
- format conversion for "VK_FORMAT_A8B8G8R8_[...]_PACK32"

Improved:
- CPU-side performance of effect rendering slightly
- error handling for filesystem errors

Changed:
- add-on list in overlay to hide file path for built-in add-on
- input handling to ignore raw input on secondary windows that are not input sinks
- error on choosing layered pixel format in OpenGL to a warning (this fixes a crash with Tomb1Main)
- shader model 5 implementation of "tex2Dgather" intrinsic overloads taking individual offsets to visually match GLSL/SPIR-V

Fixed:
- typo in D3D9On12 exports
- crash with D3D9On12 due to incorrect vertex count provided to "DrawIndexedPrimitive" (this fixes a crash in D3D9 games with 12th Gen Intel graphics processors)
- crash due to use-after-free in "vkFreeDescriptorSets"
- crash with Stream overlay and Vulkan validation layers due to dispatch pointer not being initialized for queues
- Thief: Deadly Shadows hanging and/or not exiting
- ReShade FX compiler not generating a cast to merged type for elements in array initializer expressions
- ReShade FX compiler emitting an error for "for" loop statements without an initializer expression
- unknown depth buffer format being shown for some depth buffers in Avorion
- insufficient initial data array passed to OpenGL "init_resource" and "create_resource" events for cubemaps
- hooking when multiple virtual function tables refer to the same hook function (e.g. in D3D9 games with Steam overlay)
- mismatching errors being shown in editor for generated code
- texture sampling of textures with a semantic in D3D9 applying incorrect pixel offsets
- warning about in-use depth-stencil resource being destroyed after effect runtime was already destroyed

Removed:
- Removed built-in FreePIE support and instead moved it into an add-on

ReShade 5.5.2 相關參考資料
5.5 - ReShade Forum

2022年11月19日 — Since Reshade version 5.2.2 (up to including 5.5.1) Thief: Deadly Shadows seems to crash every time the game is closed. Fixed in 5.5.2.

https://reshade.me

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Preset Demetrio Reshade 5.5.2 - Skyrim Special Edition

2023年5月21日 — Un preset básico para Reshade. Añade colores vivos, saturación, luz ambiental, noches claras, un ligero efecto de lenz flare.

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ReShade

ReShade is a generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusion, ...

https://reshade.me

ReShade 5.5.2

2022年12月13日 — ReShade is an Open Source tool that helps improve the look of older games on modern video cards and allows the addition of newer display/video ...

https://www.warp2search.net

ReShade 5.5.2 Download

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