GeoGebra

最新版本 ReShade 5.6.0

ReShade 5.6.0

ReShade 5.6.0
GeoGebra 是動態的數學軟件為各級教育,幾何,代數,電子表格,圖形,統計和微積分在一個簡單易用的軟件包中匯集在一起。 GeoGebra 是幾乎每個國家的數百萬用戶迅速擴大的社區。 GeoGebra 已成為全球領先的動態數學軟件提供商,支持科學,技術,工程和數學(STEM)教育和創新教學和學習。把世界上領先的動態數學軟件和教材交到學生和老師手中!

GeoGebra 簡介:
圖形,代數和表格相連,完全動態易於使用的界面,但功能強大許多創作工具創建互動學習材料作為網頁提供世界各地數百萬用戶的許多語言的開放源碼軟件免費提供給非商業用戶注意:需要 Java 運行時環境.

也可用:下載 GeoGebra 為 Mac

ScreenShot

軟體資訊
檔案版本 ReShade 5.6.0

檔案名稱 ReShade_Setup_5.6.0.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 開源軟體
作者 International GeoGebra Institute
官網 http://www.geogebra.org/
更新日期 2023-01-16
更新日誌

What's new in this version:

Features:
- Added "[APP] ForceDefaultRefreshRate" global config option
- Added error message to overlay when there were errors loading some add-ons
- Added optional add-on initialization entry points: Add-ons can now export a "AddonInit" and/or "AddonUninit" function, which ReShade will call after loading/before unloading, to allow for more complicated code than valid inside DLLMain
- Added preprocessor support for variadic macros
- Added preprocessor support for backslash at end of line to skip to the next
- Added error tooltip to file list in technique context menu
- Added error coloring to file list in technique context menu for effects that failed to compile
- Added option for stats overlays (clock, FPS, frametime) to only show while main overlay is open (filled out checkbox)
- Added global alpha support in VR and increased overlay window resolution
- Changed technique search in overlay to include effect file name in filtering
- Changed technique ordering to keep the declaration order specified within an effect file
- Changed preprocessor to concatenate in macros without expanding arguments (to follow behavior of the C preprocessor)

Fixed:
- crash with DLSS 3
- crash in Crusader Kings II
- crash in Phantasy Star Online 2
- duplicated input in some games (e.g. Payday 2)
- ReShade not showing up in some D3D11 VR games
- screen not updating in RPCS3 when using certain add-ons
- depth buffer detection in Quake
- effects declaring the same texture semantic multiple times failing to compile in D3D9
- shader interface matching when system value semantic contains a trailing zero
- whitespace in macro definition ending up in replacement text
- preprocessor crash if encountering end of file in a preprocessor statement
- preprocessor ignoring multiple pragma directives
- line numbers preprocessor generates for lines directly following an include statement
- add-on information missing in overlay when file version info is not using default translation
- technique context menu not working for techniques with "enabled" annotation
- open code editors for included files not updating after effect reload
- code editor colorization for preprocessor directives with spaces in them
- preset shortcut keys in config getting duplicated with each load
- GPU timestamp queries returning invalid results sometimes in D3D10/11
- push descriptor bindings in OpenGL add-on events
- 32-bit value count for push constants in D3D9 add-on events
- missing value conversion for some D3D9 dynamic states

Miscellaneous:
- Added "dot" intrinsic overload that accepts scalars to ReShade FX
- Added special behavior when calling "reshade::api::effect_runtime::render_effects" with no render target view: This now effectively disables effect rendering done by ReShade altogether, which can be useful if doing that manually via calls to "reshade::api::effect_runtime::render_technique"
- Added support for "#pragma reshade showfps" and "#pragma reshade showclock" directives again
- Added "create_swapchain" add-on event in OpenGL (called during "wglSetPixelFormat")
- Added support for creating resource views with a default resource view description (which will create a view encompassing the entire resource)
- Added render buffer creation in OpenGL for "reshade::api::resource_type::surface" and fixed automatic mipmap levels
- Added log message when resizing VR effect runtime
- Added internal compiler error to effect error list when pipeline creation failed
- Moved "AddonPath" option to "ADDON" config section
- Changed ReShade icon
- Changed log fallback filename (will now attempt to open ReShadeX.log where X is a number greater or equal 2 if ReShade.log is in use)
- Changed add-on manager to avoid loading add-on DLLs for disabled add-ons entirely
- Changed file list in technique context menu to show relative paths
- Changed preprocessor defines hidden in the overlay to include those starting with "INCLUDE_GUARD_"
- Changed "present" event in VR to be called separately for both eye submits
- Changed D3D11 state block implementation
- Changed Vulkan copy command hooks to call events for image layer ranges rather than single layers
- Simplified texture mapping using add-on API in D3D12 (can now create CPU-visible textures, ReShade will translate that into a D3D12 buffer behind the scenes)
- Improved "wglSwapMultipleBuffers" implementation to behave more like the original
- Removed automatic D3D12 pipeline backup and restore in "reshade::api::effect_runtime::render_effects" and "reshade::api::effect_runtime::render_technique" (better handled in add-on code)
- Removed stats overlay settings in VR (since those cannot be seen there anyway)

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