Firefox (64-bit)

最新版本 GameMaker Studio 2.1.3 Build 273

GameMaker Studio 2.1.3 Build 273

GameMaker Studio 2.1.3 Build 273
Mozilla Firefox 64 位是一個快速,功能全面的免費網頁瀏覽器。 Firefox 包括彈出式窗口攔截,標籤瀏覽,集成的 Google,雅虎和必應搜索,簡化的隱私控制,簡化的瀏覽器窗口,向您顯示比其他任何瀏覽器更多的頁面,以及一些與您一起工作的附加功能你在網上獲得最多的時間。您可以通過點擊免費下載按鈕,從我們的網站下載 Firefox 的 PC 脫機安裝程序.

查看新的 Firefox,這是 Firefox Quantum 的幾個版本中的第一個,讓您能夠比以往更快地獲得所需的東西和所需的東西,隨著一個全新的外觀.



Firefox 量子特點:

2x Faster
瘋狂的強大的瀏覽器引擎?檢查。等待頁面加載的時間更少?另外,檢查。獲取最好的火狐瀏覽器.

30%比 Chrome
輕內存使用意味著更多的空間讓您的電腦保持平穩運行。您的其他程序將感謝您.

光滑瀏覽
無論您打開 10 或 1000,使用 Firefox 新的響應式引擎,標籤之間的切換速度比以往更快.

私人瀏覽
Firefox 在您瀏覽時屏蔽在線追踪器,並且在您“記住”之後不會記住您的歷史記錄; 重做.

跟踪保護
有些廣告隱藏跟踪器,跟踪你在線。無禮。我們知道。這就是為什麼我們強大的工具能夠阻止他們受到冷落.

Faster Page Loading
通過阻止一些阻礙瀏覽的廣告和腳本,網頁加載速度提高了 44%。現在,這是一個雙贏.

Screenshots
簡單的截圖。直接從 Firefox 分享。這意味著不再需要在計算機上搜索神秘的文件名.

Pocket
在工具欄中建立起來,它是最終的“稍後保存”功能。通過任何設備查看您的文章,視頻和網頁.

遊戲& VR
為下一代遊戲設計,Firefox 內置了對 WASM 和 WebVR 的支持。無需額外安裝!

Library
節省時間!查找所有您喜愛的內容,如口袋保存,書籤,瀏覽歷史記錄,截圖和下載在一個點.

Extensions
自定義火狐數以千計的擴展,如 LastPass,uBlock 起源,Evernote 和更多.

Themes
通過 Firefox 來適應你的心情!從我們的主題類別中選擇一個新的外觀或創建自己的.

Toolbar
設置 Firefox 的方式。將功能拖入和拖出工具欄以方便訪問.

同步您的設備
無縫訪問密碼,書籤和更多。此外,使用我們的“發送標籤”功能,可以在桌面,移動設備和平板電腦之間即時共享打開的標籤.

注意:通過 Firefox ESR(Extenderd 支持版本),對 Windows XP 和 Windows Vista 的 Firefox 支持仍然可用。下載適用於 Windows XP 或 Vista 的 Firefox.

也提供:下載適用於 Mac

的 Firefox

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2.1.3 Build 273

檔案名稱 GameMakerStudio-Installer-2.1.3.273.exe
檔案大小 176 MB
系統 Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 開源軟體
作者 Mozilla Organization
官網 https://www.mozilla.org/en-US/firefox/new/
更新日期 2017-12-15
更新日誌

What's new in this version:

Hotfix (v272+):
- Fixed instance variables which override defaults not overriding if you also have instance creation code
- Fixed editing the variable list for an object at the same time as editing variables for an instance of that object caused the instance's variables to override incorrectly
- Fixed the object window to allow using macros and enums without this resulting in a compiler error
- Fixed the manual saying that variables added via the new object variables system used 32bit doubles instead of the normal 64bit
- Fixed base64_decode() affecting chr() and causing HTML5 games to fail to load if you used this function

Object Variables:
- The object editor now has a new 'Variables' section
- This editor allows you to define variables and their default values, and these will be automatically set upon creation
- These default values can then be overridden for specific instances by opening the same variables window when in the room editor

Inherited Parent Events:
- The object editor's Events list now shows "ghosted" events inherited from a parent object
- This makes it easy to view all events available to an object in one place
- You can quickly open, inherit or override a parent event via its right-click context menu

Amazon Fire:
- Fixed an issue where some users got "Unable to obtain permission to execute" when running projects
- Fixed Device Manager's Test Connection button appeared to do nothing if you had the above issue

iOS:
- Added support for required new iOS icons, fixes game submission fails
- NOTE: You will be prompted (once) on opening an out-of-date project to update its iOS images
- Fixed an issue which meant Push Notification support was always being included in builds

Ubuntu and Mac 64bit games:
- Ubuntu support has now shifted to 64bit, rather than 32bit
- NOTE: You need to clean your project cache for Ubuntu if you get an error about already being connected when trying to build
- Mac now includes 64bit and 32bit binaries in its packages in order to comply with submission requirements, so builds will take a little longer now

Misc IDE Changes:
- Code Editor: Now uses "standard" text editor behaviour for home/end keys
- Debugger: Graph now shows more accurate fps_real values rather than a mean of a few frames
- Preferences: Android/Amazon keystore Import, Generate, and Show Hash buttons will show the output Window so you can see messages
- Resource Tree: Optimisations to speed up the IDE when large projects are open
- Target Manager: Currently-selected target is saved per-project when you close your projects

Fixed Bugs:
- Extension Editor: Removing proxy files with matching name can cause extension files to be deleted
- Code Editor: Multi select gets removed if you backspace more than once
- Code Editor: display_set_gui_maximise() should allow support for the US equivalent display_set_gui_maximize()
- Code Editor: Reopening projects with open code editors, not all of the code is coloured correctly until editor is focused
- Code Editor: Autocomplete suggests previously used incomplete variable
- Code Editor: Unstable error if you do a replace whilst selection only is enabled, delete some text then type in the search field
- Sound Editor: Short sounds are not played completely in preview
- DnD Editor: Missing a context menu entry for Expand All
- DnD Editor: Live Preview doesn't get focused if already open and contents have changed
- DnD Editor: Context menu is missing the entries for Go To Object and Add/Open Event
- DnD Editor: Context menu is missing keyboard shortcuts
- DnD Editor: Can't Cut/Copy/Paste using keyboard shortcuts using macOS IDE
- Image Editor: Shift selecting frames can cause Shift key to become locked
- Image Editor: Blend Mode 'Multiply' will not use destination alpha
- Image Editor: Dropping any non-image file on top of an open Image Editor gives incorrect prompt
- Tile Set Editor: Changing 'Auto tile background colour' appears to change nothing
- Sprite Editor: Texture Settings -> Edge Filtering will cause GameMaker Studio 2 to close when using a 4K sprite size (3840x2160)
- Physics shape fixture not generated unless Modify Collision Shape has been opened
- Importing Projects: Dragging gmez onto start page occasionally orders rooms incorrectly
- General: "GMS2 has become unstable" when dismissing Ctrl+T via spamming Escape
- Source Control: 'Import Project to Repo' creates local repo if the import fails, preventing further imports
- Preferences: Android keystore import / generate / show hash buttons should force showing their output
- Preferences: Android keystore alias should check for spaces and block with a description of how to fix
- Debugger: DS_Map key output in instances tab does not show bitshifted integers
- Debugger: Always uses the IP for the last Mac in device manager, which might not be the targeted Mac
- Debugger: GMS2 Runner.exe creates new inbound rule each time you debug
- Resource Tree: Pressing Enter after searching for a resource does not open the resource
- My Library: DPI scaling removes refresh button and squashes Search
- Search + Replace: Can't resize window
- Game Options: Mac is missing 'Enable Retina' option
- Game Options: UWP Publisher Name is missing from the UWP Game Options
- Tutorials: Crash when clicking 'Get More Tutorials'
- Licensing: Buying GMS2 products will require log out/in to properly update your licence
- Build Android: Cannot build for Android VM if the path to the NDK has not been set
- Build UWP: Certificate install not prompted / isn't performed as part of pfx install, causes builds to fail to install on phone

Known Issues:
- If you have cached Ubuntu build output for projects you will need to clean these to avoid a "already connected" error (just need to do this once)
- Explorer file dialogs can sometimes fail to open. This is a Windows 10 Creators Update issue and has been seen failing in other applications
- Welcome Page is still disabled during start-up - it can still be accessed via the Help menu, so new users can still get to these videos and links
- Runtime download/activation has been seen to crash the IDE occasionally during subsequent startup
- Closing and reopening the Marketplace tab can cause issues downloading some assets thereafter, need to restart GMS2 to fix
- Dead instances of Window's RuntimeBroker application can block attempts to use the manual in the IDE - just get a white page
- UWP requires you to have the older SDK tools installed as well as the current ones, not just the current ones

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