Firefox (64-bit)

最新版本 GameMaker Studio 2.1.5 Build 322

GameMaker Studio 2.1.5 Build 322

GameMaker Studio 2.1.5 Build 322
Mozilla Firefox 64 位是一個快速,功能全面的免費網頁瀏覽器。 Firefox 包括彈出式窗口攔截,標籤瀏覽,集成的 Google,雅虎和必應搜索,簡化的隱私控制,簡化的瀏覽器窗口,向您顯示比其他任何瀏覽器更多的頁面,以及一些與您一起工作的附加功能你在網上獲得最多的時間。您可以通過點擊免費下載按鈕,從我們的網站下載 Firefox 的 PC 脫機安裝程序.

查看新的 Firefox,這是 Firefox Quantum 的幾個版本中的第一個,讓您能夠比以往更快地獲得所需的東西和所需的東西,隨著一個全新的外觀.



Firefox 量子特點:

2x Faster
瘋狂的強大的瀏覽器引擎?檢查。等待頁面加載的時間更少?另外,檢查。獲取最好的火狐瀏覽器.

30%比 Chrome
輕內存使用意味著更多的空間讓您的電腦保持平穩運行。您的其他程序將感謝您.

光滑瀏覽
無論您打開 10 或 1000,使用 Firefox 新的響應式引擎,標籤之間的切換速度比以往更快.

私人瀏覽
Firefox 在您瀏覽時屏蔽在線追踪器,並且在您“記住”之後不會記住您的歷史記錄; 重做.

跟踪保護
有些廣告隱藏跟踪器,跟踪你在線。無禮。我們知道。這就是為什麼我們強大的工具能夠阻止他們受到冷落.

Faster Page Loading
通過阻止一些阻礙瀏覽的廣告和腳本,網頁加載速度提高了 44%。現在,這是一個雙贏.

Screenshots
簡單的截圖。直接從 Firefox 分享。這意味著不再需要在計算機上搜索神秘的文件名.

Pocket
在工具欄中建立起來,它是最終的“稍後保存”功能。通過任何設備查看您的文章,視頻和網頁.

遊戲& VR
為下一代遊戲設計,Firefox 內置了對 WASM 和 WebVR 的支持。無需額外安裝!

Library
節省時間!查找所有您喜愛的內容,如口袋保存,書籤,瀏覽歷史記錄,截圖和下載在一個點.

Extensions
自定義火狐數以千計的擴展,如 LastPass,uBlock 起源,Evernote 和更多.

Themes
通過 Firefox 來適應你的心情!從我們的主題類別中選擇一個新的外觀或創建自己的.

Toolbar
設置 Firefox 的方式。將功能拖入和拖出工具欄以方便訪問.

同步您的設備
無縫訪問密碼,書籤和更多。此外,使用我們的“發送標籤”功能,可以在桌面,移動設備和平板電腦之間即時共享打開的標籤.

注意:通過 Firefox ESR(Extenderd 支持版本),對 Windows XP 和 Windows Vista 的 Firefox 支持仍然可用。下載適用於 Windows XP 或 Vista 的 Firefox.

也提供:下載適用於 Mac

的 Firefox

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2.1.5 Build 322

檔案名稱 GameMakerStudio-Installer-2.1.5.322.exe
檔案大小 179 MB
系統 Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 開源軟體
作者 Mozilla Organization
官網 https://www.mozilla.org/en-US/firefox/new/
更新日期 2018-08-04
更新日誌

What's new in this version:

- Please note that whilst not mandatory, 2.1.5 is highly recommended. We have changed the licensing server to better protect against DDoS attacks and made several fixes to offline usage (especially for our Mac IDE users). If you get "license is invalid" the first run after updating - please just login again once to fix.

As well as a large number of fixes to the IDE and runtimes, we've added in this version:
- Support for building to Android 64bit architectures
- Collision functions which return a list of all colliders, not just the first
- New collision type for sprites: Non-axis-aligned bounding box
- Virtual keyboard functions for iOS, Android, and UWP

Startup / Offline / Licensing Fixes:
- Fix for Mac IDE requiring you to relicense when changing network
- Fix for being asked to get a new licence too often in cases of accounts.yoyogames.com being unreachable
- Fix for incorrectly checking licence expiration dates in some cases
- Fix for crash when unable to download carousel images on the start page
- Fix for crash when accounts.yoyogames.com returns invalid runtime rss information
- Changed the "Unable to log - no network connection" message to be more accurate and avoid confusion in the case of accounts.yoyogames.com being offline

New collision type for sprites:
- Sprite Editor: Added support for a non-axis-aligned bounding box mask type
- Preference: Added option to set the default collision shape when creating new sprites

Spine Agreement:
- A Spine agreement is now shown before you can build projects which contain Spine
- Note: This agreement is shown per-project so that teams/contractors can accept with one click

Android:
- Game Options: Added controls for building 64bit architectures
- Game Options: Added control for adding Google Cloud Sync support into your Android manifest, used in the Google Play Services extension

Misc IDE Changes:
- Saving: Fixed an issue with object variable strings containing "n" which meant projects from 2.1.3 "lost" rooms when imported to 2.1.4
- Saving: Fixed a saving issue with external tools locking files which meant object event code could appear in the next project you opened that IDE session if that project had an object with the same name
- Saving: Fixed events "losing" code when the object name is changed or the object is duplicated when a save is already pending and then the object is locked by an external process
- Note: Another reminder that we do not recommend working with your project source saved in Dropbox/OneDrive/Google Drive, etc., folders!
- Saving: Fixed the check for when to warn about iOS icon changes being required in your project so it no longer warns unneccesarily
- Code Editor: Fixed autocomplete window being offset if autocompleting an enum on a long line of code
- DnD Editor: Fixed not being able to Cut/Copy/Paste nodes using keyboard shortcuts when using the macOS IDE
- Image Editor: Fixed the "Convert to Frames" dialog opening up too small when using the macOS IDE
- Object Editor: Fixed event names showing a unwanted '-' if the Object is opened in the Workspace and that event is empty
- Object Editor: Changed opening events to require double-clicks - fixes issues with single-click to select the event changing focus to the script and causing event copy/paste/delete workflow problems
- Workspaces: Fixed Middle Mouse Button scrolling the workspace at the same time as a code window if you happened to click on a scroll bar
- Resource Tree: Fixed/changed the highlight around text during a rename in the dark skin to improve clarity
- Resource Tree: Fixed duplicating a resource whilst at the Trial license limit crashes the IDE rather than showing a warning
- Resource Tree: Fixed "Add Existing" and then picking a resource from same project causes fatal error
- Resource Tree: Fixed how GMS2 calls Finder so Finder now shows results when doing "Add Existing"
- Room Editor: Fixed rectangle selection of rotated items to stop instances outside the rectangle being selected
- Room Editor: Fixed the loading of room inheritance settings if you reload the project
- Room Editor: Fixed a crash when copy/pasting multi-select objects across multiple layers
- Room Editor: Fixed issue which causes rooms to reopen at massively offset co-ordinates (usually approx -20k, -20k) after reloading project
- Note: If you have this room offset issue in a project already it will still load like this - just fix the position once and then save the project
- Room Editor: Changed Room width and height fileds so they can no longer be set to 0, as this just causes D3D errors during builds
- Preferences: Fixed "Delete old runtimes" to now delete everything other than the currently-used runtime and the runtime the IDE shipped with (if these differ)
- Search & Replace: Fixed to check instance creation code for instances on sub-layers
- Search & Replace: Fixed "Replace" to now replace the text in comments as well
- Localisation: [French] Fixed "Mouse Down" and "Mouse Pressed" event localisation texts and so they now differ
- Localisation: [German] Fixed Finder dialogs not being in German
- Font Editor: Fixed the preview and range windows to use the font's "Style" value, so text will now appear bold/italic, etc.
- Sound Editor: Fixed only getting white noise when playing a high-quality .ogg
- Sound Editor: Fixed sounds under a second long not playing completely in preview unless you turn on looping

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page
- Not a bug, but be aware all download links for 2.1.3 and older have now been removed from this page, as 2.1.4 is mandatory

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