Firefox (64-bit)

最新版本 GameMaker Studio 2.2.4 Build 458

GameMaker Studio 2.2.4 Build 458

GameMaker Studio 2.2.4 Build 458
Mozilla Firefox 64 位是一個快速,功能全面的免費網頁瀏覽器。 Firefox 包括彈出式窗口攔截,標籤瀏覽,集成的 Google,雅虎和必應搜索,簡化的隱私控制,簡化的瀏覽器窗口,向您顯示比其他任何瀏覽器更多的頁面,以及一些與您一起工作的附加功能你在網上獲得最多的時間。您可以通過點擊免費下載按鈕,從我們的網站下載 Firefox 的 PC 脫機安裝程序.

查看新的 Firefox,這是 Firefox Quantum 的幾個版本中的第一個,讓您能夠比以往更快地獲得所需的東西和所需的東西,隨著一個全新的外觀.



Firefox 量子特點:

2x Faster
瘋狂的強大的瀏覽器引擎?檢查。等待頁面加載的時間更少?另外,檢查。獲取最好的火狐瀏覽器.

30%比 Chrome
輕內存使用意味著更多的空間讓您的電腦保持平穩運行。您的其他程序將感謝您.

光滑瀏覽
無論您打開 10 或 1000,使用 Firefox 新的響應式引擎,標籤之間的切換速度比以往更快.

私人瀏覽
Firefox 在您瀏覽時屏蔽在線追踪器,並且在您“記住”之後不會記住您的歷史記錄; 重做.

跟踪保護
有些廣告隱藏跟踪器,跟踪你在線。無禮。我們知道。這就是為什麼我們強大的工具能夠阻止他們受到冷落.

Faster Page Loading
通過阻止一些阻礙瀏覽的廣告和腳本,網頁加載速度提高了 44%。現在,這是一個雙贏.

Screenshots
簡單的截圖。直接從 Firefox 分享。這意味著不再需要在計算機上搜索神秘的文件名.

Pocket
在工具欄中建立起來,它是最終的“稍後保存”功能。通過任何設備查看您的文章,視頻和網頁.

遊戲& VR
為下一代遊戲設計,Firefox 內置了對 WASM 和 WebVR 的支持。無需額外安裝!

Library
節省時間!查找所有您喜愛的內容,如口袋保存,書籤,瀏覽歷史記錄,截圖和下載在一個點.

Extensions
自定義火狐數以千計的擴展,如 LastPass,uBlock 起源,Evernote 和更多.

Themes
通過 Firefox 來適應你的心情!從我們的主題類別中選擇一個新的外觀或創建自己的.

Toolbar
設置 Firefox 的方式。將功能拖入和拖出工具欄以方便訪問.

同步您的設備
無縫訪問密碼,書籤和更多。此外,使用我們的“發送標籤”功能,可以在桌面,移動設備和平板電腦之間即時共享打開的標籤.

注意:通過 Firefox ESR(Extenderd 支持版本),對 Windows XP 和 Windows Vista 的 Firefox 支持仍然可用。下載適用於 Windows XP 或 Vista 的 Firefox.

也提供:下載適用於 Mac

的 Firefox

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2.2.4 Build 458

檔案名稱 GameMakerStudio-Installer-2.2.4.458.exe
檔案大小 183 MB
系統 Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 開源軟體
作者 Mozilla Organization
官網 https://www.mozilla.org/en-US/firefox/new/
更新日期 2019-10-08
更新日誌

What's new in this version:

Updated Licensing to Remove GPU Checks:
- Some customers had issues where dual-GPUs in their machines meant moving the IDE between displays or toggling power-saving modes could cause their licence to be invalidated
- This GPU check has been removed, but now everyone needs to refresh their licence the first time they run 2.2.4 - please remember you will need an internet connection to achieve this
- Note, if you're using 2.2.4 on the same machine as 2.2.3 or older (e.g., you have a Steam install and a standalone), then be aware you will be asked to log-in again each time you start the IDE
- Changed the "clean" button to confirm if you need elevated permissions in order to clean files in your build folder (e.g., Apple Sign-In information) and then prompt you on the Mac if required
- Changed behaviour around saving empty code files
- Code files are now only created on disk if there is actually something to save when the editor is closed the first time after creating the resource
Now, if you create a new Script/Event/Shader/Instance Creation Code/Room Creation Code/Timeline moment/Note and then close the Code Editor without typing anything, no empty file will be created
- Stops redundant file watcher notifications that your project has changed on disk
- Extra Name Verification For Included Files;
- Building for Apple platforms and Android/Amazon, you will now get an error if you try to export an Included File which has a name starting with a number
- These device OSes do not allow filenames starting with a number, so this stops you wondering why the file can't be found in-game later on
- Until you fix the incorrect filename or disable the Included File from being exported into your package, you will see this error each time
- Removed redundant in-game analytics checkbox in Game Options
- The runner no longer requests analytics information when players run games, following the previous de-activation of the server, so this redundant checkbox has now been removed
- Extended HTML5 Browser Launch Settings
- Added Preferences for you to specify the default webserver URLs and port
- Added Device Manager support to pass command line arguments to the browser (e.g., start with the dev tools open)

Misc:
- General: Changed GPU memory allocation for editor windows, which should result in better performance when moving between workspaces and/or running GMS2 for a while
- General: Fixed Help > Release Notes / Runtime Release notes link to be https versions, not http, to avoid issues where some users could not see the contents of the notes
- General: Fixed those above two links to send you to the correct versions of the notes if you're currently using a beta release without actually having opted-in
- Build Windows: Fixed Windows VM Steam builds to use the correct Steamworks dll version from your Steamworks install folder (YYC was fine)
- Code Editor: Fixed that custom snippets were only appended to the defaults, they couldn't replace a default - snippets will now override if a duplicate keybinding is found
- Compiling: Fixed on some platforms the build timer didn't stop at the end of the build, instead it kept going until the game was also closed
- Compiling: Fixed an issue where changing the creation order of instances in the Room Editor could make double-clicking compiler errors open the wrong instance's code
- Compiling: Added a Compiler Error for the "Missing or corrupt build tools" message to better highlight this installation issue - some users were missing this in their compiler log because they only read the last line
- Device Manager: iOS/tvOS "Detect Devices" now returns all physical devices of that type currently connected to the Mac, rather than just the first one found
- Extension Editor: Fixed an issue with newline characters in Gradle injection text boxes could cause Android builds to fail in the Mac IDE
- Game Options: Added support for specifying a game description value for UWP packages
- Game Options: Added support for specifying an Amazon TV banner image and have this packaged correctly in-game
- Game Options: Added support for injecting text into the Android "application tag" during builds (this allows you to set android:usesCleartextTraffic="true", which some extensions need for allowing http traffic in Android API 28+)
- Game Options: Removed checkboxes to enable Google Play Services and Google Play Licensing on Android. These have worked for a few releases simply via the extension being in the project or not, and so the checkbox was misleading
- Importing Projects (1.x): Fixed an issue where the "type" of instance creation code wasn't being set automatically, leading code to be missing in the IDE unless you fixed the .yy manually
- Room Editor: Fixed an issue where two room's Layer Properties windows could be drawn at the same time if both rooms were open and had layers of the same name selected
- Room Editor: Fixed a couple of issues where the visibility of layers in a group was not being passed correctly to the game if the group folder/parent was set as invisible
- Note: In the room editor you need the parent/folder set as visible in order to have any child set as visible, and you then turn off visibility for any child layers you don't want to show
- Sound Editor: Fixed that imports of 1.4 projects were not setting the new sound to the correct bitrate value
- Source Control: Double clicking on a file will now start the diff tool defined in

Preferences:
- UI: Fixed a 2.2.3 issue with Mac IDE keybindings when there were multiple bindings for the one action, so all keybindings now work again (e.g., Cmd+Y and Cmd+Shift+Z to redo actions)

GameMaker Studio 2.2.4 Build 458 相關參考資料
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GameMaker Studio 2 Runtime Release Notes - YoYo Games

Worked around the version of Mono installed by Visual Studio 2019 For Mac ... Better support/logging of custom errors on Windows builds.

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