What's new in this version: Emu Loader 8.7.3
Fixed: - Parent .ico file not showing up in clone sets if clonename.ico doesn't exist ("MAMu_ icons" feature) - Buttons "OK" / "Cancel" were invisible when viewing the simpler "arcade system select" dialog - Wrong read/write of game info "playtime" / "last played" / "times played" if your have multiple games in the same system with same zipped filename but of different media types - Example: 2 files named "Elevator Action (1995) (Nidecom).zip", both MSX1 games, one is cartridge media type and the other is floppy disk - Wrong game info written in played games files after exiting a console/computer game - Wrong game info read from played games files when loading games lists at startup - The media type was missing when searching for the game entry - Bugs related to files located in "console_computerplayed_games" folder - Arcade systems and MAME software lists do not suffer from this bug - Wrong "extra game info" data parsing for "Games Editor" (main menu "Console/Computer") - Night mode was not toggled on/off correctly with the checkbox in messages dialog - PaneEx "inner border color" was not set correctly in procedure uCommon.SetPanelNightColors() causing it to be the same as outer border color - MAME arcade input files were not handled correctly in "Run Game (Extra Parameters)" screen - Files "arcade_name.inp" in the "inp" root folder were not added to the files list, only "inpgamename*.inp" files - For arcade games only, excluding MAME softlist games - MAME save state files were not handled correctly in "Run Game (Extra Parameters)" screen - Files from "stamachine_namesoftwarenamegamename" folder were completely ignored - For MAME software list games only, excluding arcade games - The image layout currently in use could be disabled in "Layout Settings" screen, causing corruption in layouts .ini file read/write routine - Extra title/machine type text color of selected systems were hard to read in night mode; light gray color replaced by dark gray - Selection bar was not red color for CHDs with bad checksum ("Arcade Audit Results" screen) - "CPU Filter" edit box was not correctly painted in night mode - Search games floating panel was not showing up at startup
Changed: - Improvements to "version info" detection in "Arcade Emulators Setup" screen and at frontend startup - Changes and tweaks to AlterMAME feature - RAM variables were not initialized at startup, it could cause the frontend to crash - Added a second AlterMAME slot so you can use two alternate emulators to run MAME games ("Arcade Emulators Setup" screen) - new "Autorun Game With AlterMAME 2" checkbox ("Arcade Emulators Setup" screen and games popup menu) - if game cannot be run with "AlterMAME 1", it will try again with "AlterMAME 2" - new "Run Game With AlterMAME 2" option in games popup menu to run games directly with AlterMAME 2 - Added proper detection for "FinalBurn Alpha" and "Raine" emulators in "Arcade Emulators Setup" screen and when running games - FBA website: https://www.fbalpha.com - Raine website: http://raine.1emulation.com - For Raine emulator, the "-nogui" parameter is added automatically to the execution command line and there's no way to toggle it off - Better handling of CreateProcessW() exit codes "0, 1, 2, 5" after exiting emulators - Tweaks and fixes to texts in "run game confirmation" and "execution error" dialogs - Renamed file "image_category_overlay.ico" to "image_category_overlay_light.ico" ("resourcesmain_iconsoverlay" folder) - Image category/layout icons updated to support overlay icons ("resourcesmain_icons" folder) - Icon files "option_check.ico" and "option_radiogroup_on.ico" replaced by better versions, suitable for light and dark backgrounds ("resourcesmain_icons" folder) - Changes and fixes to menu/popupmenu drawing colors - Fixed a couple painting bugs in the selection bar outer border - Fixed unreadable shortcut text color in selected items - Added "help text" and "selected help text" in the colors array, changed them to "gray" to fix unreadable texts - Added inner frame color to the selected items, slightly darker than menu background color - Replaced TEdit standard component by my custom "TEditEx" component, to be used in "night mode" - New properties: "Color Frame", "Color Frame Focused", "Color Frame Disabled", "Round Frame" - Property "Use Custom Border" for an easy on/off toggle when changing between light/dark backgrounds; this property if OFF by default - Allow custom frame colors instead of the fixed Windows themed frame - Remove the fixed white inner frame when setting edit box background color to anything other than white - Improvements to my custom "TShadowLabel" component for dark backgrounds compatibility - Added new "Disabled Font Color" and "Disabled Font Shadow Color" properties so you can change font colors when the component is in "not enabled" state - Added new "Use Disabled Font Color" property for an easy on/off toggle when changing between light/dark backgrounds; this property is OFF by default - Modified image category/layout .ico files, removed monitor frames / texts to use with overlay .ico files ("resourcesmain_icons" folder) - Moved "Tool Bar Overlay Icons Folder" setting to "Night Mode" page since this feature is not for the light mode (preferences screen)
Removed: - All code related to "AlterMAME Default Emulator Settings" and "AlterMAME custom ini settings" completely removed from the source code
Added: - New night mode .ico overlay files for image categories/layouts ("resourcesmain_iconsoverlayimg_dark" folder) - Support custom game icons for MAME software list games; "MAMu_ Icons" feature - File "softwarenamegamename.ico" in arcade "icons.zip" is no longer supported - Zipped icons for each software list must be in: - "user_mame_icons_pathsoftwarenameicons.zip" filename or - "user_mame_icons_pathsoftwarename.zip" filename (alternate .zip name, exclusive Emu Loader feature!)
Unzipped icons must be in: - "user_mame_icons_pathsoftwarenamegamename.ico" or - "user_mame_icons_pathiconssoftwarenamegamename.ico" - Minor tweaks to improve RAM usage and .zip files handlinga
Emu Loader 8.7.2
Fixed: - Commented ROM / DISK entries were added as game files when creating MAME software games lists (softwarename.xml files) ROM or DISK entries ending with "-->" tag will not be added ("rocnrope" from "msx1_cart.xml" is one of the affected games) you must create MAME software list games again to fix this bug (main menu "Arcade", "Create MAME Software Games List")
Changed: - PDF game manual updates support for MAME software lists scan support for a sub-folder "manuals" added at the end of your selected PDF folder - File "console_computermame_systems_softwarelist.ini" updated to MAME .204
Removed: - Some code cleanup, mostly commented out and deprecated
Added - "Search game" bar in "View Missing ROMs/CHDs" screen (audit results) the frontend searches the entered string in game title and then game name if title is not a match it works like the incremental search in the main games list, partial strings supported you can press ENTER key in the edit box instead of clicking the "search" button if there's no match, the edit box blinks red
Emu Loader 8.7.3 相關參考資料
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Emu Loader 8.7.3 軟體資訊介紹 | 電腦資訊007情報站
Emu Loader 8.7.3. Fixed: - Parent .ico file not showing up in clone sets if clonename.ico doesn't exist ("MAMu_ icons" feature) - Buttons "OK" / "Cancel" were .....
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