doPDF

最新版本 GDevelop 5.0.0 Beta 133

GDevelop 5.0.0 Beta 133

GDevelop 5.0.0 Beta 133
PDF 代表便攜式文檔格式,它是由 Adobe 創建的,以減輕文檔交換。 doPDF 是一個免費的 PDF 創作者,做名稱建議,創建 PDF 文件。一旦安裝,它將允許您將任何類型的可打印文檔轉換為 PDF 文件。 doPDF 將自己安裝為虛擬 PDF 打印機驅動程序,以便安裝成功後,將顯示在“打印機和傳真”列表中以及所有程序的列表中。使用 doPDF 可以通過兩種方式將其轉換為 PDF 格式:

1. 通過虛擬打印機驅動程序打印到 PDF doPDF
您可以按照打印到普通打印機的方式來執行此操作,只是結果將是 PDF 文件,而不是打印的紙片。

2。使用 doPDF 啟動窗口
doPDF 有一個可執行文件(可從啟動程序組訪問),以便啟動轉換嚮導.



doPDF 的主要功能:

預定義的頁面大小
您可以為生成的 PDF 文件選擇預定義的頁面大小,例如: A0,A1,A2,A3,A4,A5,A6,B4 / 5,Letter,Legal,Executive,信封 DL / C5 / B5 / Monarch /#10,ANSI,ARCH(50 種不同的格式)

PDF 輸出預設
您可以創建高質量的 PDF 文件(即用於打印)或較小的文件(即用於網絡發布),這取決於您的需要。您還可以選擇使用中等質量預設來平衡這兩個選項.

自動更新
我們始終建議使用最新版本的 doPDF,其集成的自動更新引擎將保持您的版本為最新版本。可以每天,每週或每月安排更新檢查,但是您也可以禁用此功能.

圖形縮放比例
PDF 格式的內容可縮小到原始大小的 1%,或放大到 400%.

Addin Microsoft Office
安裝期間可以安裝 Microsoft Office 的 novaPDF 加載項。這允許 doPDF 提供從 Office 應用程序(Word,Excel,PowerPoint,Publisher,Visio)到 PDF 的一鍵轉換.

PDF 鏈接和書籤(僅限 Office)
使用 Microsoft Office 加載項轉換 PDF 時,可以轉換書籤和鏈接從原始文檔生成 PDF 文件.

總是使用這個文件夾
您可以有 doPDF 每次創建和保存 PDF 文件到相同的文件夾,無論您從哪裡打開原始文檔從

Embed 字體子集
為確保生成 PDF 文件將完全按照原來的意圖,doPDF 默認嵌入在原始文檔中使用的字體子集.

打開 PDF 閱讀器
您可以選擇使用默認的 PDF 閱讀器打開 PDF 文件,一旦它被轉換後.899747423

ScreenShot

軟體資訊
檔案版本 GDevelop 5.0.0 Beta 133

檔案名稱 GDevelop-5-Setup-5.0.133.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Softland
官網 http://www.dopdf.com
更新日期 2022-05-20
更新日誌

What's new in this version:

Improved:
- Introduce the "Wait X seconds" action
- This action allow to wait for a few seconds before continuing to run the next actions and sub-events.
- It is perfect to create cut scenes, advanced logic or just run things progressively without relying on timers. In a lot of cases, it's simpler and faster to use this new action.
- The action remembers the picked objects: it works like an usual event, but run the actions (and sub-events) a bit later in time. While the action wait, other events continue to run as usual.

Improvements of editor screens:
Redesign of the variables editor:
- Each row should be easier to read in a glance
- You can now collapse collection variables for a better readability
- Reorder and move of variables is now available with drag n drop
- You can now undo and redo changes
- Paste one or more variables at any level of depth you want
- Search in the names and values of each variables with a filter effect

Remove slowing aspects of points and collision masks editors:
- Make coordinates inputs more user friendly
- Removal of unnecessary decimal places
- Do not replace empty value with 0 to allow whole value erasing
- Better understanding of which point is which
- Add possibility to select a point in the list so that it is highlighted in the preview (same for hovered points)
- Allow drag n drop for custom collision mask to reorder points
- Open image preview at a zoom factor that is adapted to the sprite size so that one doesn't have to zoom at each opening

Improve the effects list:
- Effects are applied in order and different orders may give different results, so ordering them is important. You can now do it with drag n drop.
- Also, when renaming effects, a few checks are now done in order to prevent unexpected results

UI/UX improvements:
- Add gallery in the asset store to better understand available asset packs
- Improve design of the alerts/messages and make margins consistent in the app
- Add tutorials in app
- Added dismissable tutorials in events sheet, variable editors and object variable tab, add object dialog, sprite animations tab, export game for web tab, add new extension dialog
- Added a tutorial button
- Make anchor behavior more intuitive
- Anchor an edge of an object to set its distance from the window edges. Single anchor will not stretch the object anymore; you will need to set anchors to object's opposite edges for this effect.
- Add a button to switch between legacy and new behavior
- Display all autocompletions in the expression editor when listing them
- The list is not truncated anymore so you can scroll or use the arrow keys to browse all the completions (useful to see everything: objects, expressions, but also the available easing for tweens, etc...)

New extension: Multitouch joystick and buttons:
- This is a major improvement to implement Multitouch Joystick in your game
- It has support for "Simulated touch" actions to simplify mouse and gamepad controls
- It has a floating joystick option
- Virtual joystick and the Platformer example are now using this extension

Update of the new Platformer template based on users feedbacks:
- Changed camera limits to use boundary objects (users can simply move these to change the size of the level)
- Added HelperObjects group and hide them at the beginning of scene (so users will see them in scene editor)
- Cleaned up various part of the project
- Replaced touchscreen buttons with a (multi-touch) joystick
- Added support for gamepads
- Made the game responsive to any resolution

- [Gamepad 0.3.0] Add the new options "Any" directions for the condition Stick pushed in a direction
- [Noise 2.1.0] Added helper function for 1D noise (using 2D noise with a static value for one dimension)
- [Draw pathfinding 0.1.2] Automatic creation of shape painter object and enforce absolute position
- Add the new pack Brawler Series by Chasersgaming
- Add a new pack Darkvinter Thumbstick
- Add new asset pack Xbox 360 controller buttons by GDquest
- Add news assets Xbox 360 buttons by Zaphgames
- Add new assets for Virtual Joystick by hannemann
- Add Achievement system example
- Add a new scene in Infinitely Scrolling Background example with another method to get an infinite background

Fixed:
- Fix not setting authors correctly when publishing to Liluo.io
- Also fix project being correctly saved
- And disabled the fields while publishing
- Prevent users to type a game slug longer than the limit
- Encode thumbnail URL before sending it to the GDevelop services
- This prevents a bug where the thumbnail would not work when the filename has non-conventional characters

Other fixes:
- Fix range of volume on fade sound/music action
- ⚠️ This action was introduced with a buggy range (0 to 1 instead of 0 to 100). If you happen to use it, please update the range of volume used once the GDevelop new version is installed
- Align image frame and full-size collision mask in collision mask editor
- Fix parameters of extensions actions/conditions made in the editor not having a default proper name
- This was creating a crash, because of infinite warnings, if clicking on a parameter with an empty name and then clicking on another parameter also having an empty name.
- Fix web-app recent files wrongly containing URLs to examples
- Fix history not working well on the Events Sheet
- Fix changes not being detected for history when editing an event Inline
- Fix losing focus when switching tabs

GDevelop 5.0.0 Beta 133 相關參考資料
Downloading GDevelop 5.0.0 Beta 133 from FileHorse.com

Create your own amazing games without programming! · GDevelop 5.0.0 Beta 133 · Key details about this download.

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GDevelop - Wikidata

5.0.0-beta86. version type · beta version. 1 reference. reference URL · https ... Release 5.0.133 (English). publication date. 19 May 2022. 5.0.134. publication ...

https://www.wikidata.org

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GDevelop 5.0.0 Beta 133 Download

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