Cheat Engine

最新版本 Cheat Engine 6.5

Cheat Engine 6.5

Cheat Engine 6.5
Cheat Engine 是一個開源工具,旨在幫助您修改在窗口下運行的單人遊戲,因此您可以根據自己的喜好使其更難或更容易(例如:發現 100hp 太簡單,嘗試玩最大 1 HP 的遊戲),但也包含其他有用的工具來幫助調試遊戲,甚至正常的應用程序.

它配備了一個內存掃描器,以快速掃描遊戲中使用的變量,並允許你改變它們,但它也帶有一個調試器,反彙編器,彙編器,speedhack,培訓師製造商,直接 3D 操作工具,系統檢測工具等等.

對於新用戶,建議閱讀本教程(安裝 Cheat Engine 之後,可以在您的程序列表中找到它),並且至少到達第 5 步,以便基本了解 Cheat Engine.

的使用注意事項:某些防病毒程序錯誤地將 Cheat Engine 的部分內容當作木馬 / 病毒.899997423

ScreenShot

軟體資訊
檔案版本 Cheat Engine 6.5

檔案名稱 CheatEngine65.exe
檔案大小 10.9 MB
系統 Windows XP / Vista / Windows 7 / Windows 8
軟體類型 開源軟體
作者 Dark Byte
官網
更新日期 2015-12-31
更新日誌

What's new in this version:

Fixes:
- Fixed page exception breakpoints from not working
- Fixed the save as button in the lua script assigned to the table
- Fixed the dotnetdatacollector from not fetching parent fields
- Fixed disassembling of some instructions
- Fixed assembling some instructions
- Fixed assembling instructions that referenced address 80000000 to ffffffff in 64-bit targets
- Fixed dealing with unexpected breakpoints
- Fixed several issues with the network scanner. (symbols, scanspeed, threads, etc...)
- Fixed "going to" 64-bit registers.
- Fixed pointerstrings for 64-bit
- Fixed the addressparser in memview's hexview not handing static 64-bit addresses
- Fixed r8 and r9 looking broken in the memoryview window
- Fixed hotkeys that set a value as hexadecimal and the value is smaller than 0x10
- Fixed multiline string editing for memory records
- Fixed dragging cheat tables into CE
- Fixed VEH debug for 'Modern' apps
- Fixed several translation issues

lua:
- fixed getStructureCount, writeRegionToFile, readRegionFromFile, readInteger, ListColum.GetCount
- fixed memoryleak in MemoryStream

Several fixes to DBVM:
- added support for Windows 10
- support for more than 8 cpu's
- support for newer cpu's
- fixed issue where calling CPUID right after setting the TF flag wouldn't trigger a breakpoint after it

Additions and changes:
- Array of Byte's can now deal with nibble's. (e.g: 9* *0 90 is now a valid input- and scanstring)
- The auto assembler can now deal with some mistakes like forgetting to declare a label
- Added support to use binutils as assembler and disassembler, and a special scripting language for it
- Added support for 64-bit mono, and script support for cases where mono.dll isn't called mono.dll
- Added an option to get a list of all recently accessed memory regions. This is useful for the pointerscanner
- The pointerscanner can now use multiple snapshots (pointermaps) to do a scan. This basically lets you do a rescan during the first scan, saving your harddisk
- Made the pointerscan network scanner a bit easier to use. You can now join and leave a pointerscan session
- You can now stop pointerscans and resume them at a later time
- Pointerscan files can get converted to and from sqlite database files
- The pointerscan configuration window now has an advanced and basic mode display
- The all type now has a setting that lets you define what under "all" falls
- Custom types now also have access to the address they're being used on
- Split up the "(de)activating this (de)activates children" into two seperate options (one for activate, one for deactivate)
- Added some basic Thumb disassembling
- The xmplayer has been replaced with mikmod which supports many different module types (in lua you still call it xmplayer)
- Rightlicking on "your system supports dbvm" will let you manually load DBVM for each cpu. This is usefull if for some reason your system crashes when it's done too quickly
- In "Find what addresses this instruction accesses" you can now open the structure dissect window of your choice in case there are others. It will also fill in the base address, so no need to recalculate yourself
- AA command GlobalAlloc now has an optional 3th parameter that lets you specify the prefered region
- Added an option to record and undo writes. (Off by default, can be enabled in settings. Memview ctrl+z will undo the last edit)
- Added aobscanregion(name,startaddress,stopaddress,aob)

lua:
- switched from Lua 5.1 to 5.3
- debug_setBreakpoint can now take an OnBreakpoint parameter that lets you set a specific function just for that breakpoint
- added dbk_getPhysicalAddress(int)
- added dbk_writesIgnoreWriteProtection(bool)
- added getWindowList()
- And a bunch of other lua functions. (check out main.lua)
- Post release fixes (max 7 days after initial release *or 30 if a HUGE bug):
- Fixed structure dissect from crashing when autodestroy is on
- Fixed window position loading on multi monitor systems
- Fixed the lua customtype and
- Several minor gui fixes

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