Brave Browser (64-bit)

最新版本 Godot Engine 4.0.3 (64-bit)

Godot Engine 4.0.3 (64-bit)

Godot Engine 4.0.3 (64-bit)
新的勇敢的瀏覽器 64 位自動阻止廣告和跟踪器,使其比目前的瀏覽器更快,更安全。除了真實的內容,一切頁面的加載速度都是驚人的。最多 60%的網頁加載時間是由每次在您最喜歡的新聞網站上打開頁面時加載到各個位置的基礎廣告技術引起的。其中 20%的時間花在加載試圖了解更多關於你的東西上。下載勇敢的瀏覽器 64 位脫機安裝程序安裝程序!

Brave 底層是一個基於 Chromium 的網絡瀏覽器,這意味著它的性能和網絡兼容性是非常相似的基於 Chromium 的其他瀏覽器.

Brave 瀏覽器功能:

Browse 更快 61225896Brave 塊跟踪和侵入性的廣告,可以放慢你在網絡上.

瀏覽更安全
Brave 64 位讓你和你的信息更安全,有效地屏蔽你從第三方跟踪和 malletin.

Browse Better
With 勇敢,你可以選擇是否看到廣告,尊重您的隱私或支付網站直接。無論哪種方式,您都可以在幫助資助內容創作者方面感覺良好.

阻止有害的廣告
在城裡有一個新的廣告遊戲。這就是所謂的“惡意廣告”。最新的展示廣告技術可以在您不知情的情況下在您的筆記本電腦上安裝惡意程但不能與勇敢的看著你的後背.

Brave 將網站重定向到 HTTPS
“我們已經將 HTTPS Everywhere 集成到每個勇敢的瀏覽器中,以確保您始終將您的位移到最安全的管道。下載勇敢的瀏覽器 64 位離線安裝程序安裝程序!

阻止塊跟踪像素和跟踪 Cookie
您是否曾經有過這樣的感覺,即當您看到某個廣告前幾天購買了某個東西時,有人在註視著您?當您在網上購物並瀏覽您最喜愛的網站時,我們確保您沒有被追踪.

也可用:下載 Brave Browser for Mac

ScreenShot

軟體資訊
檔案版本 Godot Engine 4.0.3 (64-bit)

檔案名稱 Godot_v4.0.3-stable_win64.exe.zip
檔案大小
系統 Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 開源軟體
作者 Brave Software Inc.
官網 https://www.brave.com
更新日期 2023-05-19
更新日誌

What's new in this version:

Changed:
- 2D: Fix RemoteTransform2D could fail to update AnimatableBody2D’s position or rotation
- 2D: Fix rendering odd-sized tiles
- 2D: Fix TouchScreenButton not redrawn when texture changes
- 3D: Fixes to CSG robustness
- 3D: Fix infinite loop in CSG Build2DFaces::_find_edge_intersections
- 3D: Fix SurfaceTool::create_from_blend_shape()
- Animation: Fix blend_shape (shapekey) empty name import
- Audio: Fix crash caused by invalid mix_rate assignment due to bogus project settings
- Audio: Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
- Buildsystem: Fix forced optimization in dev_build
- Buildsystem: Enable shadow warnings and fix raised errors
- C#: Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
- Core: Fix the UID field of the tscn/res file is lost when the external dependency is updated
- Core: Lift restriction that resource load thread requester has to be the initiator
- Core: Fix invalid global position when read outside tree
- Core: Make acos and asin safe
- Documentation: Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
- Editor: Improve editor state initialization
- Editor: Fix UI responsiveness to touch taps
- Editor: Fix connect signal dialog not allowing Unicode method name
- Editor: Fix Node arrays appear as Object arrays in the inspector
- Editor: Fix CollisionShape2D editor crashes
- Export: Fix validation of codesigning certificate password on macOS
- GDScript: Add missing member type check when resolving extends
- GDScript: Fix several LSP-related issues
- GDScript: Fix mixed tabs and spaces issues
- GDScript: LSP: Don’t send empty completion command
- GUI: Fix several sizing and positioning issues in RichTextLabel
- GUI: Fix commenting collapsed functions
- GUI: Allow entering named colors in ColorPicker’s hex field
- GUI: Improve BiDi handling in TextServer
- GUI: Fix blurry borders on anti-aliased StyleBoxFlat
- Import: Fix size and scale based errors when importing SVG
- Import: Fix OBJ mesh importer smoothing handling
- Import: Expose more compression formats in Image and fix compress check
- Import: Fix animation silhouette using incorrect index
- Import: Use DXT1 when compressing PNGs with RGB format
- Input: Fix guide button detection with XInput and Xbox Series controllers
- Input: Fix the issue preventing dragging in the 2D editor
- Input: Fix keycode/physical keycode mix up on web
- Navigation: Expose NavigationAgent path postprocessing and pathfinding algorithm options
- Navigation: Fix NavigationObstacles not being added to avoidance simulation
- Navigation: Fix NavigationMesh baking for HeightMapShape
- Particles: Properly calculate lifetime_split for particles
- Particles: Translate inactive GPUParticles3D particles to -INF
- Particles: Fix “error X3708: continue cannot be used in a switch” in HTML export
- Particles: Use angle_rand to calculate base_angle in particles process material
- Physics: Warn when a concave polygon is assigned to ConvexPolygonShape2D
- Physics: Fix typo bug in convex-convex separating axis test
- Porting: Android: Allow concurrent buffering and dispatch of input events
- This change should fix reports of ANRs (Application Not Responding) that some users have experienced with Godot 4.0. Please test it thoroughly to make sure that it solves your issues without regression.
- Porting: Android: Fix double tap & drag on Android
- Porting: Android: Downgrade Android gradle plugin to version 7.2.1
- Porting: Android: Fix issue with resizing the display when using the compatibility renderer
- Porting: iOS: Fix loading of GDExtension dylibs auto converted to framework
- Porting: Linux: Ensure WindowData minimized/maximized are mutually exclusive
- Porting: Linux: Don’t use udev for joypad hotloading when running in a sandbox
- Porting: Windows: Fix clipboard relying on focused window
- Porting: Windows: Cleanup COM library initialization/uninitialization
- This change may fix some of the crashes that happen on project startup. If you were affected before, please give it a try.
- Rendering: Fix GLES3 rendering on Android studio emulator
- Rendering: Fix interpolation of R0 for metallic and calculation of the Fresnel Shlick term in SSR
- Rendering: Use MODELVIEW_MATRIX when on double precision
- Rendering: Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
- Rendering: Fix issues with Vulkan layout transitions
- Rendering: Fix breakages of volumetric fog on Voxel GI changes
- Rendering: Use proper UV in cubemap downsampler raster
- This fixes reflections when using the mobile renderer.
- Shaders: Fix crashes caused due to missing type specifier in visual shader editor
- Shaders: Fix rotation issue with NODE_POSITION_VIEW shader built-in
- Shaders: Fix Shader Preprocessor line numbering when disabled
- XR: Fix incorrect HTC action map entries
- Thirdparty library updates: astcenc 4.4.0, doctest 2.4.11, mbedtls 2.28.3, thorvg 0.9.0, CA certificates from March 2023
- As well as many improvements to the documentation
- Some changes previously available in 4.0.3 release candidates have been reverted
- Editor: Improve the UX of ViewportTexture in the editor
- This change introduced some new issues, so we rolled it back with the intent to make it available in a future 4.0.x release once it has been better tested and polished.
- Editor: Make EditorToaster’s handler thread-safe
- This change requires further fixes which are not safe for a patch release, so we rolled it back and intend for this to only be available in Godot 4.1.
- 2D: Fix RemoteTransform2D could fail to update AnimatableBody2D’s position or rotation
- 2D: Fix rendering odd-sized tiles
- 2D: Fix TouchScreenButton not redrawn when texture changes
- 3D: Fixes to CSG robustness
- 3D: Fix infinite loop in CSG Build2DFaces::_find_edge_intersections
- 3D: Fix SurfaceTool::create_from_blend_shape()
- Animation: Fix blend_shape (shapekey) empty name import
- Audio: Fix crash caused by invalid mix_rate assignment due to bogus project settings
- Audio: Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
- Buildsystem: Fix forced optimization in dev_build
- Buildsystem: Enable shadow warnings and fix raised errors
- C#: Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
- Core: Fix the UID field of the tscn/res file is lost when the external dependency is updated
- Core: Lift restriction that resource load thread requester has to be the initiator
- Core: Fix invalid global position when read outside tree
- Core: Make acos and asin safe
- Documentation: Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
- Editor: Improve editor state initialization
- Editor: Fix UI responsiveness to touch taps
- Editor: Fix connect signal dialog not allowing Unicode method name
- Editor: Fix Node arrays appear as Object arrays in the inspector
- Editor: Fix CollisionShape2D editor crashes
- Export: Fix validation of codesigning certificate password on macOS
- GDScript: Add missing member type check when resolving extends
- GDScript: Fix several LSP-related issues
- GDScript: Fix mixed tabs and spaces issues
- GDScript: LSP: Don’t send empty completion command
- GUI: Fix several sizing and positioning issues in RichTextLabel
- GUI: Fix commenting collapsed functions
- GUI: Allow entering named colors in ColorPicker’s hex field
- GUI: Improve BiDi handling in TextServer
- GUI: Fix blurry borders on anti-aliased StyleBoxFlat
- Import: Fix size and scale based errors when importing SVG
- Import: Fix OBJ mesh importer smoothing handling
- Import: Expose more compression formats in Image and fix compress check
- Import: Fix animation silhouette using incorrect index
- Import: Use DXT1 when compressing PNGs with RGB format
- Input: Fix guide button detection with XInput and Xbox Series controllers
- Input: Fix the issue preventing dragging in the 2D editor
- Input: Fix keycode/physical keycode mix up on web
- Navigation: Expose NavigationAgent path postprocessing and pathfinding algorithm options
- Navigation: Fix NavigationObstacles not being added to avoidance simulation
- Navigation: Fix NavigationMesh baking for HeightMapShape
- Particles: Properly calculate lifetime_split for particles
- Particles: Translate inactive GPUParticles3D particles to -INF
- Particles: Fix “error X3708: continue cannot be used in a switch” in HTML export
- Particles: Use angle_rand to calculate base_angle in particles process material
- Physics: Warn when a concave polygon is assigned to ConvexPolygonShape2D
- Physics: Fix typo bug in convex-convex separating axis test
- Porting: Android: Allow concurrent buffering and dispatch of input events
- This change should fix reports of ANRs (Application Not Responding) that some users have experienced with Godot 4.0. Please test it thoroughly to make sure that it solves your issues without regression.
- Porting: Android: Fix double tap & drag on Android
- Porting: Android: Downgrade Android gradle plugin to version 7.2.1
- Porting: Android: Fix issue with resizing the display when using the compatibility renderer
- Porting: iOS: Fix loading of GDExtension dylibs auto converted to framework
- Porting: Linux: Ensure WindowData minimized/maximized are mutually exclusive
- Porting: Linux: Don’t use udev for joypad hotloading when running in a sandbox
- Porting: Windows: Fix clipboard relying on focused window
- Porting: Windows: Cleanup COM library initialization/uninitialization
- This change may fix some of the crashes that happen on project startup. If you were affected before, please give it a try.
- Rendering: Fix GLES3 rendering on Android studio emulator
- Rendering: Fix interpolation of R0 for metallic and calculation of the Fresnel Shlick term in SSR
- Rendering: Use MODELVIEW_MATRIX when on double precision
- Rendering: Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
- Rendering: Fix issues with Vulkan layout transitions
- Rendering: Fix breakages of volumetric fog on Voxel GI changes
- Rendering: Use proper UV in cubemap downsampler raster
- This fixes reflections when using the mobile renderer.
- Shaders: Fix crashes caused due to missing type specifier in visual shader editor
- Shaders: Fix rotation issue with NODE_POSITION_VIEW shader built-in
- Shaders: Fix Shader Preprocessor line numbering when disabled
- XR: Fix incorrect HTC action map entries
- Thirdparty library updates: astcenc 4.4.0, doctest 2.4.11, mbedtls 2.28.3, thorvg 0.9.0, CA certificates from March 2023
- As well as many improvements to the documentation
- Some changes previously available in 4.0.3 release candidates have been reverted
- Editor: Improve the UX of ViewportTexture in the editor
- This change introduced some new issues, so we rolled it back with the intent to make it available in a future 4.0.x release once it has been better tested and polished
- Editor: Make EditorToaster’s handler thread-safe
- This change requires further fixes which are not safe for a patch release, so we rolled it back and intend for this to only be available in Godot 4.1

Godot Engine 4.0.3 (64-bit) 相關參考資料
Download Godot 4 for Windows

2023年12月12日 — Download the latest stable version of the Godot Engine for Windows. ... Make sure to export 64-bit .NET binaries for your 64-bit target platforms.

https://godotengine.org

Download Godot 4.0 (alpha3)

Download Godot Engine version 4.0 (alpha3) for Linux, macOS, Windows, or Android.

https://godotengine.org

Download Godot 4.0 (stable)

Download Godot Engine version 4.0 (stable) for Linux, macOS, Windows, or Android.

https://godotengine.org

Download Godot 4.0.3 (rc1)

Download Godot Engine version 4.0.3 (rc1) for Linux, macOS, Windows, or Android. ... Linux - .NET - Standard (x86_64) 64 bit · C# support. Linux - Standard (x86) ...

https://godotengine.org

Download Godot 4.0.3 (stable)

Download Godot Engine version 4.0.3 (stable) for Linux, macOS, Windows, or Android. ... Linux - .NET - Standard (x86_64) 64 bit · C# support. Linux - Standard ( ...

https://godotengine.org

Download Godot Engine 4.0.3 - Installer (64-bit)

Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your ...

https://www.fileeagle.com

Downloading Godot Engine 4.0.3 (64-bit) from FileHorse.com

Godot Engine 64bit is an advanced, feature-packed, multi-platform 2D and 3D open-source game engine for Windows PC! Godot provides a huge set of common ...

https://www.filehorse.com

Godot Engine 4.0 and 3.4 will get the full 64-bit support

2021年5月17日 — Godot Engine 4.0 and 3.4 will get the full 64-bit support ... By 64-bit support, this is about loading files larger than 2.1 GB (232 bytes), not ...

https://www.reddit.com

Godot Engine 4.0.3 (64-bit) Download

2023年5月19日 — Download Godot Engine 4.0.3 (64-bit) for Windows PC from FileHorse. 100% Safe and Secure ✓ Free Download 64-bit Software Version.

https://www.filehorse.com