What's new in this version: 3D View: - Fix #36278: X,Y Direction wrong after bpy.ops.view3d.viewnumpad. (r58596) - Fix #36277: Right click no longer selects the camera. (r58614) - Fix #36499: Proportional edit circle was drawing behind objects in some cases. (r59360) - Fix #36409: Continuous Grab problem with arrow keys. (r59546) - Fix #36632: 3D Viewport does not show textures in "Texture" shading mode. (r59740) - Fix #36732: Auto depth feature misbehaves on orbit with mouse cursor outside the model. (r60159) - Fix #36736: You can still transform objects while navigating view with Maya preset. (r60168) - Fix #36718: Wrong lighting on text objects. (r60201) - Fix #34663: Cannot rotate view while using Knife tool with Maya preset. (r60207) - Fix #36773: Dolly breaks in quad view (r60249) - Fix #27536: GLSL object space normal maps have wrong shading. (r60261) - Fix #36939: Objects with nodes appear in gray in viewport, using Solid shade, and the Blender Engine (or Game Engine). (r60542)
Animation: - Fix #36538: Discontinuity (Euler) Filter - never ends - (deadlock?). (r59427) - Fix #36613: View select/all shortcuts not working in graph editor with the maya key configuration preset. (r59704) - Fix #36754: animation not evaluated on object two levels down in dupligroups. (r60222) - Fix #32346: Node animation, removing nodes keeps f-curves. (r60495) - Fix #36919: Cannot delete keyframe of animated simulation parameter if simulation has been disabled. (r60506) - Fix all actions created when keyframing now have their "id-root" set appropriately. (r60501) - Fix: when deleting all keyframes of an f-curve, the f-curve was incorrectly deleted if it had a driver. (r59761)
Armatures: - Fix #36391: Removing an armature with a custom bone shape object would not decrement the object user count when removing the armature. (r58992) - Fix #36663: Bone properties sometimes vanish when mousing into properties window. (r59939) - Fix #36906: AutoName operator do not update the display of the bone's name in the Bone Properties. (r60485) - Fix double-free happening when having proxy with motion paths. (r59135)
Collada: - Fix #36148: Collada instance nodes are not scaled properly during import. (r58743) - Fix wrong usage of the set attribute with multiple UV sets. (r58829)
Curves / Metas: - Fix #36007: ends of curves do not fit. (r58997) - Fix #36384: Inconsistent curve fill behaviour. (r59152) - Fix #36317: Keyframing metaball elements did not work yet. (r59024) - Fix #36438: Adding Metaball when unit scale is smaller than 0.01 seemingly hangs Blender (r59307) - Fix #36747: Curve bevel and extrude issue. (r60193) - Fix #36900: Single spline handle can't be "scaled". (r60467)
File I/O: - Fix #36455: OBJ fails to import relative paths on ms-windows (r59147) - Fix #36636: Incorrect assignment of Smoothing Groups on export. (r59743) - Fix #36755: EXR Layers are not fully updated on scene load or image refresh. (r60234)
Game Engine: - Fix #35563: Object colour setting for objects and fonts not using colour management like materials. (r58425) - Fix #36151: "Distance model not carrying over to standalone" reported by Florian Schneider (drjaska). (r58428) - Fix #35472: Sun variance shadows does not work in game engine.(r58523) - Fix #21488: Pumpkin in Gamekit Tutorial flips upside down. (r58558) - Fix #29575: Object not drawn in game engine. (r58563) - Fix #18804: Shadow type faces cast onto invisible faces (non-GLSL).(r58610) - Fix #33215: KX_MeshProxy.transformUV() argument ValueError. (r58975) - Fix #32360: Standalone Player switches not working. (r59862) - Fix #35522: Broken game engine compatibility since 2.66a on some ATI cards. (r60054) - Fix a memory leak with PyType_Ready_ADD. (r58837) - Warp Mesh not working. (r59126)
Image / UV Editing: - Fix #36286: UV face display not working for concave ngons. (r58626) - Fix #36408: Setting `image.colorspace_settings.name` changes saved alpha. (r59078) - Fix #36535: Color difference when saving image. (r59401) - Fix #36187: Crash loading large images. (r59978) - Fix #36020: SmartUV Project is messy on a cube was using very simple/stupid check to rotate us islands. (r60035) - Fix #36081: Ngones causes problems with lightmap packing. (r60039) - Fix #36845: New generated blank image doesn't update preview (properties editor). (r60414) - Fix #36435: Crash on unwrap with specific mesh. (r60483) - Fix #36981: Removing Sample line fails during render. (r60584)
Masking: - Fix #36701: Mask pivioting doesnt honor parenting. (r60040)
Mesh Editing: - Fix #36259: Select linked flat faces with Shift+Ctrl+Alt+F does not work in ver. 2.68 (r58551) - Fix #36256: Checker Deselect, failed with de-selected active face. (r58554) - Fix #36349: Separate mesh by material creates meshes with all the materials from the original. (r59139) - Fix #36517: You can edit a texture space (Shift-T) of a linked mesh (r59314) - Fix #36352: Inset individual, uncheck "select outer" selects zero faces. (r59330) - Fix #36453: Scaling faces with individual origins would permanently turn of proportional editing because this combination doesn't work, but it should be only temporary. (r59362) - Fix #36412: Pivot of active element switches to last selected face after duplicating vertices. (r59728) - Fix #36697: Topology mirror causes vertices to jump. (r60029) - Fix #36246: Weight tools do not mirror properly in vertex selection mask mode. (r60186) - Fix #36211: Bridge edge loops joining vertecies that are far away. (r60210) - Fix #36861: In face select masking circle select selects all when out of focus. (r60429) - Fix #36894: Maya keymap delete/backspace would immediately delete a mesh element. (r60457) - Fix #36913: GHASH_FLAG_ALLOW_DUPES assert and crash in Edge Collapse. (r60499) - Fix #36923: Merge / Delete vertices crashes for some meshes (r60523) - Fix #36947: "Edge Slide" bugs when "Even" is on. (r60541)
Modifiers: - Fix #36282: Spin error with non uniform scale add support for passing object matrix to bmesh transform operators. (r58620) - Fix #36417: vertex weight mix modifier crash with texture mask and subsurf modifier preceding it. (r59028) - Fix #36301: Mirror modifier does not mirror vertex normals when there are no faces. (r59547) - Fix ##36532: Baked Cloth Sim read/sync to device for Cycles to Render, causes geometry errors. (r59777) - Fix #36356: Faces not drawn with constructive modifier + dynamic paint. (r59971) - Fix #36299: Skin Modifier causes crashes in combination with multiple Subdivision modifiers. (r60063, r60066) - Fix #36291: Applying subsurf to mesh or setting subdivisions to zero crashes Blender. (r60158) - Fix #36759: UV Project - Specified UV Map doesnt work properly. (r60260) - Fix #36781: Triangulation modifer creases. (r60353) - Fix for 2 memory leaks in dualcon library (remesh modifier), quite bad since they leaked on every evaluation. (r58907)
Motion Tracking: - Fix #36283: Crash by activating "Clear Active" in Movie Clip Editor.(r58613) - Fix #36231: Motion tracker bug caused by uninitialized covariance matrix. (r59128) - Fix #36587: Tracking markers fail to track near the left and right edge of a movie clip. (r59765) - Fix for crash in track_markers_freejob (use freed memory). (r58544) - Fix for freed memory access clearing tracks in the clip editor. (r58685)
Movie Clip Editor: - Fix #36605: Segfault when border selecting markers in the "graph" mode when no track is active. (r59651) - Fix muted footage in MCE still was reading the frames from disk. (r60188)
Nodes / Compositor: - Fix #36264: New modulo math node not viewable in GLSL mode. (r58716) - Fix #36267: Connecting value node to reroute node makes value node non-functional. (r58763, r58764) - Fix #36266: First undo in compositor decrements usercounter without a reason. (r58991) - Fix #36146: Cycles SSS Shader Node - Scale Value Input Box - to sensitive. (r59031) - Fix #36468: "Buffer Groups" option changes compositing output. (r59188) - Fix #36589: Node Editor displays incorrect Material name when Pinning. (r59590) - Fix #36609: glsl materials with reroute nodes not working correct. (r59669) - Fix #36639: Textures not reloaded after fixing paths. (r59737, #36639) - Fix #36628: Muting bump node alters material visibility. (r59742) - Fix #36113: Translate's wrapping has 1 pixel gap in X and Y after scale node. (r59823) - Fix #36692: Crash with split viewer compositing node and rendering. (r59964) - Fix #36694: Texture node groups tend to crash Blender a lot. (r59983, r60058) - Fix #36700: z-depth not rendering properly at (n*256)+1 dimensions. (r60049) - Fix #36706: Prevent invalid sockets in the FileOutput node by removing sockets without storage data. (r60064, r60065) - Fix #36739: Delete new nodes added via the Add menu or toolbar if the subsequent transform operator is cancelled. (r60197) - Fix #36797: Make linked node groups local does not work (r60324) - Fix #36850: Material Node Editor Crash Always. (r60468) - Fix #36968: Shortcut search inconsistency node-editor. (r60574) - Fix for writing to freed memory enabling texture node tree. (r58655) - Fix issue with EWA filtering in compositor which disabled alpha. (r59261)
Objects: - Fix #36383: Add object to group check for dependency cycles did not work correctly when the group contained two objects duplicating the same group. (r59002) - Fix #36308: Custom hotkey "Set Object Mode" - "Object Mode" doesn't work properly. (r59530) - Fix #34462: Crash when switching modes via mix of TAB and spacebar menu. (r59628) - Fix #36189: Link group, delete instanced object, link group again would not create an instance. (r59773) - Fix #36699: ASCII-character "|" blocks parenting.(r60031) - Fix #36537: "Grid Floor Scaling" can have some unexpected behaviour on new objects. (r60157) - Fix #36758: Add Group Instance crash (r60212) - Fix #36771: Prevent 'Apply Transform' for Objects with a linked mesh. (r60227) - Fix #36749: Joining objects with more than one uv map depends on list order. (r60288) - Fix #36793: Missing update on undo with proxy object that is not using a proxy group. (r60345)
Outliner: - Fix #36260: 2,300 Objects Makes Blender Unresponsive (outliner being slow). (r58855) - Fix #36288: Renderlayer toggles behave unexpected in Outliner. (r58861) - Fix #36486: Outliner doesn't allow to expand Hierarchies of armature if it's present on 2 Scenes. (r59207) - Fix #36672: Outliner allowed to toggle linked group visibility.(r59878) - Fix #36709: Renaming multiple objects in the outliner halts the interface. (r60092) - Fix crash happening when clearing parent in outliner modes which doesn't support this. (r59112)
Particles: - Fix #36274: Empty particle texture slots should not have any influence, same as for materials, world, lamps, etc. (r59026) - Fix #36451: Particle system crashes blender. (r59102) - Fix #36479: Particle instance Modifier random position snaps objects to 0 position. (r59713) - Fix #36625: Particle Instances ignores Group offsets. (r60230) - Fix #36630: Particlesystem - boids - goal - collision. (r60392) - Fix #36853: Undo not working for Particles Hair - Free Edit. (r60436)
Physics / Hair / Simulations: - Fix #36265: Smoke doesn't work if domain object has negative scale. (r58802) - Fix #35541: Point cache doesn't load existing frames from disk if cache file name is changed. (r58830) - Fix #36600: Smoke subframes not working with initial velocity. (r59655) - Fix #36382: Simulation cache can not be saved for linked objects. (r59772) - Fix #36791: Fire ignores force fields when smoke is set to 0.0 (r60316) - Fix #36827: 2.69 bug with smoke domain, particle emitter and a force field causes a crash (r60406) - Fix #36847: If Force Field in Ridgid Body group, crash at first frame of animation on playback. (r60421) - Fix #36846: Adding a cloth sim to an object does not make it possible to go into Particle Mode for that object. (r60438) - Fix for possible out of bounds read, printing a warning with pointcache header. (r58656)
Python: - Fix #36363: ray_cast face index with n_gons. (r58950) - Fix #36528: crash when reinitializing bmesh from mesh. (r59545) - Fix #36387: User Preferences "Addons" panel bogs down the whole interface. (r59588) - Fix #36584: Inputs/outputs of created node group not accessable by their names. (r59589) - Fix #36688: First time access of brush curve in object mode leads to hard crash. (r59965, r60055) - Fix #36492: Keymap: Issue setting operator path properties. (r59982) - Fix #36713: Crash from adding gear from 'extra objects' addon (r60085) - Fix #36444: view3d.viewnumpad operator should not animate. (r60156) - Fix #36777: uv_on_emmiter make Blender crash. (r60251) - Fix #36835: Removing an addon has strange behavior. (r60437) - Fix #36924: Calling .define(...) on Macro subclass crashes Blender, if subclass wasn't registered. (r60518)
Render: - Fix #36302: Multires baking to zero 0 was showing error but still was baking. (r58752) - Fix #36394: Rendering a point density texture with a hair particle system did not work correct. (r59021) - Fix #36454: 'Tiles' settings in Render/Performance panel don't respect keyframes. (r59296) - Fix #36347: Blender crashes when clicking on 'render' in 'viewport shading' (r59335) - Fix #36441: Opengl render of smoke wrong after regular render with blender internal. (r59446) - Fix #36541: Blender internal raytrace render hangs with high ray depth. (r59472) - Fix #36555: Preview render in properties editor did not get cancelled and restarted fast enough on resizing the editor. (r59611) - Fix #36598: Blender render crash baking and then doing a full sample render. (r59617) - Fix #36194: Halo material on Layer 2 produces flares on layer 1. (r59776) - Fix #36449: Switching between render slots during render would leave some tiles black until the end of the render. (r59778) - Fix #36717: Don't grey out AO distance property, as it affects the AO Render Pass and AO closure as well. (r60102) - Fix #36710: Custom UI Button Not Respecting Render Layer Settings. (r60108) - Fix #36757: Vertex coloring in preview window meshes default to black, makes preview useless. (r60206) - Fix #36800: Closing render window during render crashes. (r60343) - Fix #36842: OpenGL Animation Playblast renders 1 too many frames. (r60430) - Fix #36948: Blender internal viewport render crashes holding shift+Z pressed to quickly toggle it on/off. (r60547) - Fix for frame reporting to console was wrong when not using Render Layers in compo. (r58951) - Fix for displacement bake buffer might be allocated twice. (r60256) - Fix for margin which didn't work properly with normalized displacement baking. (r60257) - Fix images didn't get clear when using multires baker from python script. (r60259)
Render: Freestyle: - Fix #36321: 'Mark Freestyle Edge' still showing with Cycles renderer. (r58738) - Temporary fix for gaps in strokes when objects are behind the lines. (r59373) - Fix #36374: Read unitialized memory in Freestyle. (r59460) - Fix #36602: crash with freestyle and full sample render of empty render layer. (r59644) - Fix #36599: Line thickness modifier with certain blend types incorrectly calculated. (r59652) - Fix #36649: Drivers for Freestyle parameters in Render Layer panel don't appear in Graph Editor. (r59785) - Fix for missing filter button to visualize/hide animation data related to line styles. (r59786) - Fix for redundant multiple animation data items of the same line style in DopeSheet. (r59787) - Fix #36650, #36650: Animation of freestyle line thickness and linestyle did not render correct in animations, due to missing updates. (r59844) - Fix #36727: Curve Object Scaled to 0 + Freestyle = Crash. (r60150) - Fix for Freestyle hang up in stroke rendering. (r60383)
Render: Cycles: - Fix #36235: Crash deactivating render layer during rendering. (r58718) - Fix #36290: Generated texture coordinates were not sticking to the surface again, got lost in an unrelated optimization. (r58723) - Fix #36380: Render error with sun lamp that has object scale 0,0,0. (r58931) - Fix #36355: Render of objects with both duplis and hair would not render the hair in some cases. (r58999) - Fix #36437: Cycles no longer rendering Emitter object (Particle Systems). (r59076) - Fix #36545: Crash with branched path tracing, correlated multi-jittered sampling and subsurface scattering. (r59447) - Fix #36594: 16 bit tiff not loading with correct color space in cycles. (r59643) - Fix #36611: Cycles issue loading png file with 2 channels. (r59668) - Fix #36137: cycles render not using all GPU's when the number of GPU's is larger than the number of CPU threads. (r59676) - Fix #36620: sss + indirect light rendering artifacts, due to wrong correlation in the random numbers. (r59705) - Fix #36327: Layers exclude layers animation did not work well. (r60023) - Fix #36719: UV pass not rendering in second render layer if first render layer does not have the UV pass enabled as well. (r60110) - Fix #36725: mismatch between viewport and render result when no world is linked to the scene in cycles. (r60176) - Fix #36738: Object ray visibility flags not working in cycles viewport if there is only a single object in the scene. (r60177) - Fix #36731: Border render not updating properly with persistent images setting enabled in cycles. (r60178) - Fix #36741: cycles AO pass giving values > 1.0 with transparency. (r60198) - Fix #36750: windows crash with empty cycles scene. (r60203) - Fix #36790: OSL point parameters of shader nodes not initialized correctly from UI inputs (r60325) - Fix #36822: Sky Turbidity values > 10 could result in weird behavior and crashes with the new sky model. (r60388) - Fix #36823: SSS node now displays a warning, that it does not work on the GPU. (r60389) - Fix #35684: Unable to use full 6GB of memory on NVidia Titan GPU.(r60400) - Fix #36863: OSL clamp, min and max functions have wrong signature when arguments are integers. (r60427) - Fix #36873: OpenCL render status show negative sample count. (r60440) - Fix #36882: Gamma node not working with glsl materials. (r60441) - Fix #36316: Dots in cycles render on certain CPUs with 32 bit linux builds. (r60509) - Fix #36935: Rendering under Windows XP32 SP3 with latest SVN is white. (r60550, r60573) - Fix #36962: "Render emitter" option for hair is ignored in Cycles. (r60567) - Fix cycles too slow export of meshes with uvs when a motion vector pass is used. (r60013) - Fix cycles issue with mapping node rotation and scale order. (r60371)
Sequencer: - Fix #36262: Paste strip with video or sound content from another file crashes Blender (r58565) - Fix #36423: Audio strips contain selectable (visual) blend modes and opacity value. (r59242) - Fix #36570: Changing the filename of a image strip doesnt refresh sequencer. (r59622) - Fix #36124: VSE - Input Color option does not work for video files. (r59734) - Fix #36359: Sequencer frame indicator not updating during animation render. (r59771) - Fix #36422: Trimmed audio files (hard cut only) in a metastrip have their trim removed. (r60453)
Sculpting / Painting: - Fix #36225: 2.67b & 2.68 crashes at the first click-and-drug paint brush stroke -2.66 doesn't. (r58539) - Fix #36280: Dynamic Topology crashes with active face. (r58715) - Fix #34413: Dyntopo, smooth shading normals not getting uploaded to GPU and undo buffers. (r59245) - Fix #34485: Sculpt strength weirdly inverted with some mesh part. (r59250) - Fix #36577: Sculpt area plane texture mapping + random angle did not work. (r60008) - Fix #36748: Sculpting/image painting does not respect undo steps limit. (r60196) - Fix #36695: Scale brush stroke with maximum scale component, except layer brush where the previous algorithm is used. (r60515) - Fix #36930: Dynamic topology sculpting with masks gave bad results. (r60548)
Text Editor: - Fix #36656: Text editor undo error when undoing paste command (r59856) - Fix #36742: Pasting image into text editor causes freeze. (r60173) - Fix #36724: Ctrl+F in text editor opens Toolbar, but no longer closes it. (r60270)
User Interface: - Fix #36269 Crash upon right click on menu and left click on item. (r58583) - Fix #36373: Maya and max key configurations for mesh loop select did not work correct when doing an extend loop select, then doing a regular loop select, it would still extend. (r58993) - Fix #36243: One screen should never be used by multiple windows, but this could happen when a screen was maximized to a single editor, now that case is disabled too. (r59023) - Fix #36359: and #36359: timeline no longer did redraw during animation render. (r59027) - Fix #36530: Texture tab refreshing problem. (r59374) - Fix #36330: Clicking Scrolled Object Properties Tab Brings Up Wrong One. (r59454) - Fix #36324: Theme color for label buttons are broken. (r59511) - Fix #36595: File browser sorting with link/append would mix together .blend files and directories instead of keeping them separate like regular file browse. (r59614) - Fix #36682: Disable shift+backspace shortcut to delete all text in text fields. (r59955) - Fix #36641: Maya key configuration shift + LMB drag border select did not work anymore. (r59970) - Fix #36271: Missing (+) icon for toolbar in compositing layout in default startup.blend. (r60011) - Fix #36641: Maya keymap: Border select doesn't add to selection. (r60225) - Fix #36226: Select Linked works not in touch with Prefs. (r60255) - Fix #36382: Bake buttons for linked objects could be grayed out when they shouldn't be. (r60329) - Fix #36783: Click outside splash screen to close it would not highlight the button under the mouse, and so clicking the button failed without first moving the mouse. (r60348) - Fix for missing theme color: Expose theme color of shadow UVs and UVs of other objects. (r59842) - Fix for window join action being interpreted as a split (r59794 r59795)
System: - Fix #36459: Official blenderplayer can not go fullscreen on Linux. (r59812) - Fix #35920: Adding a new node in Node Editor failed for "High DPI" (Only Mac retina now). (r59835) - Fix #36593: Crash duplicating window on OS X in some situations. (r59962) - Fix #36702: blenderapplication window position and size. (r60046) - Fix #36707: Blender Opens in fullscreen and stays like that. (r60067) - Fix #36501: Blenderplayer can not change video resolution in Mac OSX. (r60165) - Fix #36319: Keyboard Inputs Unresponsive When Using An Overlay Scene. (r60334) - Fix #36891: On OS X, cmd+s or cmd+o did not work when pressing them over the text editor. (r60450) - Fix #36852: Duplicate window crash on OS X. (r60456)
Other: - Fix #36270: Crash with pinning. (r58629) - Fix #36548: "Grease Pencil" Problems. (r59444) - Fix #36551: Camera has wrong rotation in default scene. (r59445) - Fix #36685: Crash calculating tangent space data on degenerate geometry. (r59943) - Fix #36788: Changing the built in keying set prints "attempt to free NULL pointer" to console. (r60291) - Fix #36826: Make screencast with quicktime output gave black flickering areas. (r60402) - Fix #36831: Grease Pencil dont create a drawing in current frame less than 1. (r60412) - Fix #36830: 'Reset to Default Value' on Current Area Type button causes crash. (r60420) - Fix #36859: Grease Pencil - Frames.new() doesn't create frame if frame_number
Blender 2.69 (32-bit) 相關參考資料
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2013年11月3日 — Blender (32bit) Powerful open-source 3D creation software for artists and designers.
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Index of release
... 32/ 05-Feb-2004 15:55 - Blender2.33/ 02-May-2004 23:38 - Blender2.33a/ 25-May-2004 21:41 - Blender2.34/ 08-Aug-2004 16:27 - Blender2.35/ 21-Nov-2004 17:23 ...
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Blender Plug-in User Guide
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Requirements — blender.org
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Index of releaseBlender2.69
2013年10月29日 — Index of /release/Blender2.69/ ../ blender-2.69-OSX_10.6-i386.zip 29-Oct-2013 15:57 75368765 blender-2.69-OSX_10.6-x86_64.zip 29-Oct-2013 ...
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2.69 — blender.org
... Blender 2.69, released October 31, 2013! ... The motion tracker now supports plane tracking, to track and replace flat objects in footage. Download Latest Blender ...
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