Ashampoo WinOptimizer

最新版本 Verge3D for Blender 4.3.0

Verge3D for Blender 4.3.0

Verge3D for Blender 4.3.0
Ashampoo WinOptimizer 是一個強大的系統優化工具,清理您的磁盤,並保持您的機器以恆定的速度運行。它也保護您的隱私,並允許您單獨自定義 Windows。除了 3 個不同的清潔模塊,該應用程序提供了約 30 個工具,涵蓋維護,調整,系統分析,性能提升和文件處理(加密,拆分)的所有任務.

Ashampoo WinOptimizer 是清理,優化和保護您的 PC 的最佳選擇。它釋放磁盤空間,修復錯誤並確保穩定的性能。 WinOptimizer 解決了 Windows 的缺點,並為您提供了一個更快,更清潔,更精簡的系統。眾多的自動功能使其設置只需點擊幾下,無需事先知識!

Ashampoo WinOptimizer 功能:

您可以決定微軟對您的了解!
自從 Windows 10 發布以來,很多用戶都對非共識的數據共享感到不安。新的 Win10 隱私控制模塊讓您可以控制 Windows 機器!最後,您可以決定您的計算機是否與微軟共享密碼,遙測數據或照片 - 或保留自己!您的應用程序是否應該自動更新,甚至可以訪問您的消息和日曆約會?這是你的系統,現在,你有一個選擇 - 與 Ashampoo WinOptimizer 15!

定制您的系統到您的需要!
許多 Windows 設置隱藏或難以達到沒有額外的工具。 Ashampoo WinOptimizer 提供即時訪問,因此您的系統可以以最適合您的方式查看和感受。無論是通過調整模塊進行可視化修改,還是通過 AntiSpy 增強安全性或完美優化的 Internet 連接,任何事情都是可能的!如果您不同意修改,只需通過內置的備份功能將其反轉即可。 Ashampoo WinOptimizer 免費下載 Windows PC 的最新版本。這是 WinOptimizer 的完整離線安裝程序安裝程序.

您的整個系統一目了然
Ashampoo WinOptimizer 15 允許您查看 PC 上的真實情況。如果您的硬盤的健康參數發生變化,您會在發生更糟糕的事情之前立即得到通知。如果你總是想知道你的文件消耗的內存大小,什麼樣的硬件組件構成你的電腦或哪些進程在後台運行,這是你的機會!

通過智能調優的完美性能
WinOptimizer 中的許多功能將提供一個巨大的速度提升系統。從 Windows 自動啟動中刪除不需要的程序,優化 Windows 註冊表並禁用不必要的進程 - 只需點擊幾下即可。

最後更多的磁盤空間
隨著時間的推移,你的系統將不可避免地雜亂無章的文件和數據。這在磁盤空間有限的機器上特別煩人。 Ashampoo WinOptimizer 15 徹底清理您的機器和安全 - 並在此過程中刪除千兆字節的數據垃圾。無論您是依靠集成的一鍵式優化,單個模塊還是新的 AutoClean,您都將擁有更多的數據空間!

注意:10 天試用期。如果您通過電子郵件註冊,您可以免費試用該程序 30 天.

ScreenShot

軟體資訊
檔案版本 Verge3D for Blender 4.3.0

檔案名稱 verge3d-blender-4.3.0.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 未分類
作者 Ashampoo
官網 https://www.ashampoo.com/en/usd/pin/4906/system-software/winoptimizer-15
更新日期 2023-03-20
更新日誌

What's new in this version:

New Virtual Reality Demo:
- This Verge3D release introduces some new tools to simplify the creation of highly interactive VR apps (more about these tools below). We employed these features to create a new VR demo. It is different from our other example app Snowballs VR in that it contains much less game logic, and does not use any true physics for collisions. This makes it much easier to learn from and reuse in your projects:
- Walking around in virtual space using a pre-modeled collision mesh
- Grabbing and throwing things (fruits) with both hands
- Interacting with things (home appliances and drink)
- Playing back audio effects attached to user actions

VR Demo – Under the Hood:
- Applications like the one linked above can now be relatively easily created thanks to a new entry in the puzzle library called VR controls

Other WebXR Improvements:
- Speaking of VR controllers, we made using them even more easier by adding the mapping option to the get gamepad property puzzle

Puzzles Editor:
- You can now rename tabs in the Puzzles editor through double-clicking on their names, and can also create new tabs faster. When a new tab created, the modal window to type its name no longer appears – instead, the cursor blinks on its default name (‘New Tab’), suggesting renaming it right away.

Order-Independent Transparency:
- It’s a well-known issue of real-time graphics that rendering of layered transparent surfaces can cause severe artifacts to appear, and then jitter when viewing from a varying angle. At the same time, some model parts can be missing altogether due to wrong ordering of polygons.

Depth Prepass Transparency:
- We supported the combination of Blender’s shader settings which enables an alternative mode for rendering transparent surfaces. If you select Alpha Blend for your material, and disable Show Backface at the same time, the object will be rendered by using the special technique called “Depth Prepass” which renders only one (nearest to the viewer) transparency layer.

Puzzles:
- The raycast puzzle obtained a new option, “only visible”, which we enabled by default to retain the old behavior for this puzzle. The thing is that you can switch it off to cast rays to invisible objects as well. For example, this can be a collision mesh used for moving in VR space. See the above-mentioned library item called VR Controls for a working example.

Blender-Specific Features:
- Verge3D is now compatible with Blender 3.6 which is in alpha status at the moment
- We fixed the crash with gltf-compatible materials in older versions of Blender
- We fixed loading of scenes with meshes shared by skinned and non-skinned objects. This issue was reported through the Enterprise support channel.
- We fixed the export crash when using Follow Path constraints in Blender older than 2.93. Thank for reporting this on the forums.

NPM Package and Puzzles Logic:
- We published both an ES6-modules-based and a conventional builds of Verge3D in the npm repository. This package also includes a script to activate the license. It makes it possible to create a Verge3D application with just a few lines of JavaScript code (way shorter than Three.js!).

Optimizations:
- We reworked the feature for converting a Verge3D app into a desktop application. From now on, it will download its dependencies from our CDN instead of GitHub. You can also manually download the Electron.js builds so that no Internet connection is required at all for operation of the converter. This can reduce the time required for building desktop apps. This also helps overcome various network issues such as caused by proxy servers, firewalls etc.

More Improvements:
- We synced Verge3D with the underlying Three.js library. Version r148 improves stability, performance and cleans up outdated code. Some of the newly introduced features of Three.js will be used in our own development.

Documentation and Help:
- You can now provide your own User Manual URL in the App Manager

User Manual Updates:
- We updated the section about debugging mobile apps, as the modern browsers can now generate QR codes themselves. At the same time, both iOS and Android can now scan QR codes without any third-party apps.

Fixed:
- We fixed the bug with the Flying camera which jumped wildly when using keyboard controls
- We fixed the issue with downloading of very big files from the Asset Store
- We fixed the bug with using local variables in the puzzle exec script. Thanks for reporting this on the forums.
- We fixed the bug with node groups occurred in Blender 3.3+ reported on the forums here and here
- We fixed potential freezes of the App Manager when running lots of operations at the same time
- We fixed the error occurred when a new order is created via WordPress plugin interface, reported on the forums

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