Adobe Camera Raw

最新版本 ReShade 4.9.0

ReShade 4.9.0

ReShade 4.9.0
Adobe Camera Raw,它允許您導入和增強原始圖像,自 2003 年首次發布以來一直是專業攝影師必備的工具。支持 Adobe Camera Raw 的應用程序包括 Photoshop,Photoshop Elements,After Effects 和 Bridge。此外,Adobe Lightroom 建立在相同的功能強大的原始圖像處理技術 Adobe Camera Raw.

支持相機型號:

卡農,卡西歐,康泰克斯,DxO,愛普生,富士,哈蘇,柯達,柯尼卡美能達,葉,徠卡,瑪米亞,尼康,諾基亞,奧林巴斯,松下,賓得,一體機,理光,三星,西格瑪,索尼,Yuneec.

注意:需要 Adobe Photoshop.

也可用:下載 Adobe Camera Raw 為 Mac

ScreenShot

軟體資訊
檔案版本 ReShade 4.9.0

檔案名稱 ReShade_Setup_4.9.0.exe
檔案大小
系統 Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Adobe Systems Inc
官網 https://helpx.adobe.com/camera-raw/using/supported-cameras.html
更新日期 2021-01-04
更新日誌

What's new in this version:

- Compiled effects are now cached to disk, so that subsequent loads can use the cached data to speed up loading significantly. By default the cache is stored in %TEMP%, so that it can be shared across all ReShade installations. To override the location, change the "IntermediateCachePath" option under "[GENERAL]" in ReShade.ini . There is a new button on the Settings tab to clear the cache (sometimes necessary to ensure changes to effect files are applied).
- Improved HLSL and GLSL loop code generation for simple condition expressions
- Improved general frame update performance slightly
- Changed editor window to support opening multiple tabs pointing to different files
- Changed logging to use Win32 API directly (to allow multiple editors to open the log simultaneously)
- Changed texture pooling to not share textures within the same effect file
- Renamed screenshot config section to "SCREENSHOT" instead of "SCREENSHOTS" (setup tool will update your config automatically)
- Renamed depth buffer detection related config options to all reside within a "DEPTH" section instead of separate "D3D9/10/11/12/OPENGL/VULKAN" sections
- Renamed all references to "shaders" to "effects"
- Cleaned up punctuation in log messages

Added:
- effect caching
- support for D3D12on7 (ReShade now works in Cyberpunk 2077 on Windows 7)
- depth buffer copy before clear in OpenGL (depth buffer detection now works in Minecraft)
- ReShade FX support for rectangular matrices and integer matrix multiplication
- error to log when trying to capture screenshot for 16-bit back buffer (which is not supported)
- option to move all techniques from an effect file simultaneously in the UI technique list by pressing the shift key
- text logging for some common back buffer formats
- debug names to D3D11 and D3D12 objects in release builds to simplify debugging with the debug layers
- option to filter application list in setup tool using custom search terms (start typing into the text box at the bottom of the application list to filter it)
- warning message box to setup tool when enabling global Vulkan layer

Fixed:
- local network traffic (on localhost) counting towards the network detection heuristic
- This means that depth buffer detection is no longer blocked in games that run local servers in single player, like in Minecraft
- mouse cursor being locked in a small portion of the screen in some games
- corrupted depth data in D3D12 apps (e.g. Cyberpunk 2077)
- ReShade not showing up in D3D9 apps that do not have an override window set for presentation (e.g. MPC-HC)
- progress bar for compiling effects not actually showing any progress
- enabling an effect not auto-selecting the relevant tab in the variable list if the tab UI is used instead of the tree UI
- disabling "Load only enabled effects" option not reloading skipped effects
- potential crash when an INI file is loaded while effects are still being loaded
- OpenGL context creation using incorrect profile flags when game is using OpenGL 3.0 or 3.1
- OpenGL compatibility flag not being set in some cases for legacy contexts
- global app config options being read from wrong section in DXGI
- D3D11 texture description not being overwritten for "ID3D11Device3::CreateTexture2D1" calls
- "vkDestroyDevice" hook not being called
- hook error logged on Windows 7 when "CreateDXGIFactory2" is called
- it being possible to move variable editor splitter outside window area
- preprocessor hanging when encountering macro with an unterminated argument list
- duplicate sample and storage references in effect passes
- crash if an invalid sampler or storage is referenced in effect pass
- setup tool exception when extracting repository without a dedicated "Textures" directory

ReShade 4.9.0 相關參考資料
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https://forums.guru3d.com

ReShade

Version 4.9.0 was released on January 3rd 2021. Use preset files (*.ini) that can be created from ReShade's in-game user interface to share your configurations.

https://reshade.me

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https://www.majorgeeks.com

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