軟體下載 ReShade 5.5.0

檔案名稱 ReShade_Setup_5.5.0.exe

ReShade 5.5.0 軟體下載

軟體資訊
檔案版本 ReShade 5.5.0

檔案名稱 ReShade_Setup_5.5.0.exe
檔案大小
更新日期 2022-11-20
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軟體介紹 & 更新資訊

ReShade 5.5.0
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What's new in this version:

Features:
- Added support for navigating the overlay using a XBox controller (to open/close press left + right shoulder buttons and the start button simultaneously)
- This is only active when "[INPUT] GamepadNavigation=1" is set in ReShade.ini!
- Controls are as follows: www.dearimgui.org/controls_sheets/imgui%...%20v6%20-%20Xbox.png

Fixed:
- hooking in Evoland and other D3D10/11 games on Windows 7
- crash with DXVK 2.0 (or other Vulkan games using the "VK_EXT_graphics_pipeline_library" extension)
- crash on startup in Toontown Rewritten
- tree and cloud rendering artifacts in Minecraft
- bad performance while the "Add-ons" window in the overlay is visible
- ReShade rendering applied multiple times to the same frame in games using "D3DPRESENT_DONOTWAIT" or "DXGI_PRESENT_DO_NOT_WAIT" present flag
- modifying resource description in "create_resource" event having no effect in D3D10/11
- "swapchain::get_current_back_buffer_index()" result being out of date in "present" event in D3D12/Vulkan
- "command_list::copy_texture_region" not always performing blitting in Vulkan when texture dimensions do not match
- "effect_runtime::get_texture_binding" not working for textures with a semantic
- crash in Vulkan when destroying shared resource
- crash when binding nullptr constant buffer in D3D11
- nullptr descriptor heap being bound sometimes after D3D12 mipmap generation
- format conversion for formats from "GL_NV_depth_buffer_float" OpenGL extension and "GL_ALPHA", "GL_LUMINANCE", "GL_INTENSITY" and "GL_LUMINANCE_ALPHA"

Miscellaneous:
- Added "vkAcquireNextImageKHR" hook to update back buffer index in Vulkan
- Added support for imgui command user callbacks
- Added support for "command_list::copy_buffer_to_texture()" from buffer resource to back buffer in OpenGL (compatibility OpenGL contexts only)
- Added support for push descriptors with multiple descriptor ranges (see "pipeline_layout_param_type::push_descriptors_ranges")
- Added support for creating multisampled textures in OpenGL
- Added "bind_*" events for D3D10/11/12 "ClearState" command
- Added "push_descriptors" event for "ID3D12GraphicsCommandList::Set(Compute/Graphics)Root(ShaderResource/UnorderedAccess)View"
- Added "bind_descriptor_sets" event for "ID3D12GraphicsCommandList::Set(Compute/Graphics)RootSignature"
- Improved D3D12/Vulkan barrier access to "resource_usage" enum conversion
- Changed preset saving to skip "TechniqueSorting" key when it is equivalent to the "Techniques" key
- Removed automatic D3D12 descriptor state backup and restore in "render_effects" and "render_technique" (this is better done properly inside add-ons using these)

ReShade 5.5.0 相關參考資料
5.5 - ReShade Forum

2022年11月19日 — Changelog 5.5.0: Features: Added support for navigating the overlay using a XBox controller (to open/close press left + right shoulder ...

https://reshade.me

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