1by1

最新版本 ReShade 4.9.0

ReShade 4.9.0

ReShade 4.9.0
1by1 是一個小巧,快速和方便的音頻播放器,它不僅小,它提供了一個智能和多功能的環境來處理您的文件收集和聽你的曲目,不需要播放列表或數據庫。 1by1 是一個小型和多功能的 MP3 和 dll / 插件支持音頻格式,如 WAV,OGG,MP2 或 CD 音頻的音頻播放器。

1by1 功能:
目錄播放器:直接播放你的文件夾內容完全恢復播放:記得上一首曲目和位置無縫播放· 簡單的淡入淡出· 音頻增強器文件夾樹文件導航· 目錄查找器(播放整個驅動器)MP3 解碼由 mpglib ACM,MP3 和 MP3 BASS 庫支持(OGG,WAV,FLAC,AAC,MP4,CD ...)Winamp 2.x 輸入插件支持文件實用程序:複製,移動,播放,重命名,刪除,日期改變文件夾比較工具· 重命名工具· 大標題顯示提示表單支持· 播放列表支持· 收藏夾音頻剪輯支持· Unicode 支持非常小的尺寸· 低資源使用率· 便攜



ScreenShot

軟體資訊
檔案版本 ReShade 4.9.0

檔案名稱 ReShade_Setup_4.9.0.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Martin Pesch
官網 http://mpesch3.de1.cc/1by1.html
更新日期 2021-01-04
更新日誌

What's new in this version:

- Compiled effects are now cached to disk, so that subsequent loads can use the cached data to speed up loading significantly. By default the cache is stored in %TEMP%, so that it can be shared across all ReShade installations. To override the location, change the "IntermediateCachePath" option under "[GENERAL]" in ReShade.ini . There is a new button on the Settings tab to clear the cache (sometimes necessary to ensure changes to effect files are applied).
- Improved HLSL and GLSL loop code generation for simple condition expressions
- Improved general frame update performance slightly
- Changed editor window to support opening multiple tabs pointing to different files
- Changed logging to use Win32 API directly (to allow multiple editors to open the log simultaneously)
- Changed texture pooling to not share textures within the same effect file
- Renamed screenshot config section to "SCREENSHOT" instead of "SCREENSHOTS" (setup tool will update your config automatically)
- Renamed depth buffer detection related config options to all reside within a "DEPTH" section instead of separate "D3D9/10/11/12/OPENGL/VULKAN" sections
- Renamed all references to "shaders" to "effects"
- Cleaned up punctuation in log messages

Added:
- effect caching
- support for D3D12on7 (ReShade now works in Cyberpunk 2077 on Windows 7)
- depth buffer copy before clear in OpenGL (depth buffer detection now works in Minecraft)
- ReShade FX support for rectangular matrices and integer matrix multiplication
- error to log when trying to capture screenshot for 16-bit back buffer (which is not supported)
- option to move all techniques from an effect file simultaneously in the UI technique list by pressing the shift key
- text logging for some common back buffer formats
- debug names to D3D11 and D3D12 objects in release builds to simplify debugging with the debug layers
- option to filter application list in setup tool using custom search terms (start typing into the text box at the bottom of the application list to filter it)
- warning message box to setup tool when enabling global Vulkan layer

Fixed:
- local network traffic (on localhost) counting towards the network detection heuristic
- This means that depth buffer detection is no longer blocked in games that run local servers in single player, like in Minecraft
- mouse cursor being locked in a small portion of the screen in some games
- corrupted depth data in D3D12 apps (e.g. Cyberpunk 2077)
- ReShade not showing up in D3D9 apps that do not have an override window set for presentation (e.g. MPC-HC)
- progress bar for compiling effects not actually showing any progress
- enabling an effect not auto-selecting the relevant tab in the variable list if the tab UI is used instead of the tree UI
- disabling "Load only enabled effects" option not reloading skipped effects
- potential crash when an INI file is loaded while effects are still being loaded
- OpenGL context creation using incorrect profile flags when game is using OpenGL 3.0 or 3.1
- OpenGL compatibility flag not being set in some cases for legacy contexts
- global app config options being read from wrong section in DXGI
- D3D11 texture description not being overwritten for "ID3D11Device3::CreateTexture2D1" calls
- "vkDestroyDevice" hook not being called
- hook error logged on Windows 7 when "CreateDXGIFactory2" is called
- it being possible to move variable editor splitter outside window area
- preprocessor hanging when encountering macro with an unterminated argument list
- duplicate sample and storage references in effect passes
- crash if an invalid sampler or storage is referenced in effect pass
- setup tool exception when extracting repository without a dedicated "Textures" directory

ReShade 4.9.0 相關參考資料
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https://reshade.me

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